ore growth -> trait on world
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@@ -10,14 +10,11 @@ URepairPercent=20% ; [units only] percent cost to fully repair as ratio of
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URepairStep=10 ; [units only] hit points to heal per repair 'tick' for units
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BuildSpeed=.1 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
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OreGrows=yes ; Does ore grow denser over time?
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OreSpreads=yes ; Does ore spread into adjacent areas
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GemValue=50 ; gem credits per 'bail' carried by a harvester
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GoldValue=25 ; gold credits per 'bail' carried by a harvester
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GrowthRate=.3 ; minutes between ore (Tiberium) growth
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BailCount=28 ; number of 'bails' carried by a harvester
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;; OreChance is missing from rules.ini but referenced
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;; LowPowerSlowdown is missing from rules.ini but referenced
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LowPowerSlowdown=3 ; slowdown factor for low power
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GapRegenInterval=.1 ; gap generators will regenerate their shroud at this time interval
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SubmergeDelay=.02 ; forced delay that subs will remain on surface before allowing to submerge
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@@ -104,4 +104,9 @@ World:
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G: 0
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B: 0
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A: 180
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ShroudPalette:
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ShroudPalette:
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OreGrowth:
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Interval: .3
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Chance: .02
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Spreads: yes
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Grows: yes
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