Add ModData.GetLoaders()

Extract sound loaders and sprite loaders creation into a generic method to avoid code duplication.
This commit is contained in:
Pavel Penev
2015-12-11 02:00:31 +02:00
parent 61c1cab963
commit 8542ed33ce

View File

@@ -61,29 +61,8 @@ namespace OpenRA
RulesetCache.LoadingProgress += HandleLoadingProgress;
MapCache = new MapCache(this);
var soundLoaders = new List<ISoundLoader>();
foreach (var format in Manifest.SoundFormats)
{
var loader = ObjectCreator.FindType(format + "Loader");
if (loader == null || !loader.GetInterfaces().Contains(typeof(ISoundLoader)))
throw new InvalidOperationException("Unable to find a sound loader for type '{0}'.".F(format));
soundLoaders.Add((ISoundLoader)ObjectCreator.CreateBasic(loader));
}
SoundLoaders = soundLoaders.ToArray();
var spriteLoaders = new List<ISpriteLoader>();
foreach (var format in Manifest.SpriteFormats)
{
var loader = ObjectCreator.FindType(format + "Loader");
if (loader == null || !loader.GetInterfaces().Contains(typeof(ISpriteLoader)))
throw new InvalidOperationException("Unable to find a sprite loader for type '{0}'.".F(format));
spriteLoaders.Add((ISpriteLoader)ObjectCreator.CreateBasic(loader));
}
SpriteLoaders = spriteLoaders.ToArray();
SoundLoaders = GetLoaders<ISoundLoader>(Manifest.SoundFormats, "sound");
SpriteLoaders = GetLoaders<ISpriteLoader>(Manifest.SpriteFormats, "sprite");
var sequenceFormat = Manifest.Get<SpriteSequenceFormat>();
var sequenceLoader = ObjectCreator.FindType(sequenceFormat.Type + "Loader");
@@ -126,6 +105,21 @@ namespace OpenRA
CursorProvider = new CursorProvider(this);
}
TLoader[] GetLoaders<TLoader>(IEnumerable<string> formats, string name)
{
var loaders = new List<TLoader>();
foreach (var format in formats)
{
var loader = ObjectCreator.FindType(format + "Loader");
if (loader == null || !loader.GetInterfaces().Contains(typeof(TLoader)))
throw new InvalidOperationException("Unable to find a {0} loader for type '{1}'.".F(name, format));
loaders.Add((TLoader)ObjectCreator.CreateBasic(loader));
}
return loaders.ToArray();
}
public IEnumerable<string> Languages { get; private set; }
void LoadTranslations(Map map)