Tidy AutoTarget code.

This commit is contained in:
Paul Chote
2014-01-19 10:25:46 +13:00
parent 7a77f3a755
commit 85500c0ec7
7 changed files with 46 additions and 37 deletions

View File

@@ -272,7 +272,7 @@ namespace OpenRA.Mods.RA.Missions
void SetAlliedUnitsToDefensiveStance()
{
foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead() && a.HasTrait<AutoTarget>()))
actor.Trait<AutoTarget>().stance = UnitStance.Defend;
actor.Trait<AutoTarget>().Stance = UnitStance.Defend;
}
public void WorldLoaded(World w, WorldRenderer wr)