Tweak the time until hatch opening and rocket away.
This commit is contained in:
committed by
Matthias Mailänder
parent
4526344eed
commit
855f1816f4
@@ -27,6 +27,9 @@ namespace OpenRA.Mods.Common.Traits
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"Also image to use for the missile.")]
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"Also image to use for the missile.")]
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public readonly string MissileWeapon = "";
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public readonly string MissileWeapon = "";
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[Desc("Delay (in ticks) after launch until the missile is spawned.")]
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public readonly int MissileDelay = 0;
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[Desc("Sprite sequence for the ascending missile.")]
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[Desc("Sprite sequence for the ascending missile.")]
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[SequenceReference("MissileWeapon")] public readonly string MissileUp = "up";
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[SequenceReference("MissileWeapon")] public readonly string MissileUp = "up";
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@@ -110,7 +113,7 @@ namespace OpenRA.Mods.Common.Traits
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info.FlightVelocity, info.FlightDelay, info.SkipAscent,
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info.FlightVelocity, info.FlightDelay, info.SkipAscent,
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info.FlashType);
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info.FlashType);
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self.World.AddFrameEndTask(w => w.Add(missile));
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(info.MissileDelay, () => self.World.Add(missile))));
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if (info.CameraRange != WDist.Zero)
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if (info.CameraRange != WDist.Zero)
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{
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{
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@@ -1068,6 +1068,7 @@ palace:
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EndChargeSpeechNotification: DeathHandMissileReady
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EndChargeSpeechNotification: DeathHandMissileReady
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MissileLaunchDetected: MissileLaunchDetected
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MissileLaunchDetected: MissileLaunchDetected
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MissileWeapon: atomic
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MissileWeapon: atomic
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MissileDelay: 19
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SpawnOffset: -512,1c171,0
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SpawnOffset: -512,1c171,0
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DisplayBeacon: True
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DisplayBeacon: True
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DisplayRadarPing: True
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DisplayRadarPing: True
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@@ -42,6 +42,7 @@ MSLO:
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InsufficientPowerSpeechNotification: InsufficientPower
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: AbombLaunchDetected
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IncomingSpeechNotification: AbombLaunchDetected
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MissileWeapon: atomic
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MissileWeapon: atomic
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MissileDelay: 3
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SpawnOffset: 0,427,0
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SpawnOffset: 0,427,0
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DisplayTimerStances: Ally, Neutral, Enemy
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DisplayTimerStances: Ally, Neutral, Enemy
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DisplayBeacon: True
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DisplayBeacon: True
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