Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon
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@@ -23,13 +23,9 @@ namespace OpenRA.Mods.Common.Effects
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readonly Player owner;
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readonly WPos position;
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readonly string beaconPalette;
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readonly bool isPlayerPalette;
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readonly string posterPalette;
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readonly Animation arrow;
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readonly Animation circles;
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readonly Animation poster;
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readonly Animation clock;
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readonly string beaconPalette, posterPalette;
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readonly Animation arrow, beacon, circles, clock, poster;
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readonly int duration;
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int delay;
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@@ -39,7 +35,7 @@ namespace OpenRA.Mods.Common.Effects
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// Player-placed beacons are removed after a delay
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public Beacon(Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette,
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string beaconCollection, string arrowSprite, string circleSprite, int delay = 0)
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string beaconCollection, string beaconSequence, string arrowSprite, string circleSprite, int delay = 0)
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{
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this.owner = owner;
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this.position = position;
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@@ -48,6 +44,12 @@ namespace OpenRA.Mods.Common.Effects
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this.duration = duration;
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this.delay = delay;
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if (!string.IsNullOrEmpty(beaconSequence))
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{
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beacon = new Animation(owner.World, beaconCollection);
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beacon.PlayRepeating(beaconSequence);
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}
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if (!string.IsNullOrEmpty(arrowSprite))
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{
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arrow = new Animation(owner.World, beaconCollection);
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@@ -63,8 +65,8 @@ namespace OpenRA.Mods.Common.Effects
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// By default, support power beacons are expected to clean themselves up
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public Beacon(Player owner, WPos position, bool isPlayerPalette, string palette, string posterCollection, string posterType, string posterPalette,
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string arrowSequence, string circleSequence, string clockSequence, Func<float> clockFraction, int delay = 0, int duration = -1)
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: this(owner, position, duration, palette, isPlayerPalette, posterCollection, arrowSequence, circleSequence, delay)
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string beaconSequence, string arrowSequence, string circleSequence, string clockSequence, Func<float> clockFraction, int delay = 0, int duration = -1)
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: this(owner, position, duration, palette, isPlayerPalette, posterCollection, beaconSequence, arrowSequence, circleSequence, delay)
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{
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this.posterPalette = posterPalette;
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@@ -97,6 +99,9 @@ namespace OpenRA.Mods.Common.Effects
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if (arrow != null)
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arrow.Tick();
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if (beacon != null)
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beacon.Tick();
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if (circles != null)
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circles.Tick();
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@@ -119,6 +124,10 @@ namespace OpenRA.Mods.Common.Effects
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var palette = r.Palette(isPlayerPalette ? beaconPalette + owner.InternalName : beaconPalette);
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if (beacon != null)
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foreach (var a in beacon.Render(position, palette))
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yield return a;
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if (circles != null)
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foreach (var a in circles.Render(position, palette))
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yield return a;
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