Simplify 'default' expression (IDE0034)

This commit is contained in:
Gustas
2022-10-11 17:28:58 +03:00
committed by Matthias Mailänder
parent 02d9ba020d
commit 858d782af1
70 changed files with 90 additions and 88 deletions

View File

@@ -17,10 +17,10 @@ namespace OpenRA.Mods.Cnc.Traits
{
class MineInfo : TraitInfo
{
public readonly BitSet<CrushClass> CrushClasses = default(BitSet<CrushClass>);
public readonly BitSet<CrushClass> CrushClasses = default;
public readonly bool AvoidFriendly = true;
public readonly bool BlockFriendly = true;
public readonly BitSet<CrushClass> DetonateClasses = default(BitSet<CrushClass>);
public readonly BitSet<CrushClass> DetonateClasses = default;
public override object Create(ActorInitializer init) { return new Mine(this); }
}
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (mobile != null && !info.DetonateClasses.Overlaps(mobile.Info.LocomotorInfo.Crushes))
return;
self.Kill(crusher, mobile != null ? mobile.Info.LocomotorInfo.CrushDamageTypes : default(BitSet<DamageType>));
self.Kill(crusher, mobile != null ? mobile.Info.LocomotorInfo.CrushDamageTypes : default);
}
bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)