Simplify 'default' expression (IDE0034)
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committed by
Matthias Mailänder
parent
02d9ba020d
commit
858d782af1
@@ -17,10 +17,10 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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class MineInfo : TraitInfo
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{
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public readonly BitSet<CrushClass> CrushClasses = default(BitSet<CrushClass>);
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public readonly BitSet<CrushClass> CrushClasses = default;
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public readonly bool AvoidFriendly = true;
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public readonly bool BlockFriendly = true;
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public readonly BitSet<CrushClass> DetonateClasses = default(BitSet<CrushClass>);
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public readonly BitSet<CrushClass> DetonateClasses = default;
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public override object Create(ActorInitializer init) { return new Mine(this); }
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}
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Cnc.Traits
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if (mobile != null && !info.DetonateClasses.Overlaps(mobile.Info.LocomotorInfo.Crushes))
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return;
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self.Kill(crusher, mobile != null ? mobile.Info.LocomotorInfo.CrushDamageTypes : default(BitSet<DamageType>));
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self.Kill(crusher, mobile != null ? mobile.Info.LocomotorInfo.CrushDamageTypes : default);
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}
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bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
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