Simplify 'default' expression (IDE0034)
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committed by
Matthias Mailänder
parent
02d9ba020d
commit
858d782af1
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
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public WeaponInfo DemolishWeaponInfo { get; private set; }
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[Desc("Types of damage that this bridge causes to units over/in path of it while being destroyed/repaired. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
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public readonly BitSet<DamageType> DamageTypes = default;
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public override object Create(ActorInitializer init) { return new Bridge(init.Self, this); }
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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public WeaponInfo DemolishWeaponInfo { get; private set; }
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[Desc("Types of damage that this bridge causes to units over/in path of it while being destroyed/repaired. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
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public readonly BitSet<DamageType> DamageTypes = default;
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int RepairStep = 7;
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[Desc("Damage types used for the repair.")]
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public readonly BitSet<DamageType> RepairDamageTypes = default(BitSet<DamageType>);
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public readonly BitSet<DamageType> RepairDamageTypes = default;
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[Desc("The percentage repair bonus applied with increasing numbers of repairers.")]
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public readonly int[] RepairBonuses = { 100, 150, 175, 200, 220, 240, 260, 280, 300 };
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