Simplify 'default' expression (IDE0034)

This commit is contained in:
Gustas
2022-10-11 17:28:58 +03:00
committed by Matthias Mailänder
parent 02d9ba020d
commit 858d782af1
70 changed files with 90 additions and 88 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
public WeaponInfo DemolishWeaponInfo { get; private set; }
[Desc("Types of damage that this bridge causes to units over/in path of it while being destroyed/repaired. Leave empty for no damage types.")]
public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
public readonly BitSet<DamageType> DamageTypes = default;
public override object Create(ActorInitializer init) { return new Bridge(init.Self, this); }

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
public WeaponInfo DemolishWeaponInfo { get; private set; }
[Desc("Types of damage that this bridge causes to units over/in path of it while being destroyed/repaired. Leave empty for no damage types.")]
public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
public readonly BitSet<DamageType> DamageTypes = default;
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly int RepairStep = 7;
[Desc("Damage types used for the repair.")]
public readonly BitSet<DamageType> RepairDamageTypes = default(BitSet<DamageType>);
public readonly BitSet<DamageType> RepairDamageTypes = default;
[Desc("The percentage repair bonus applied with increasing numbers of repairers.")]
public readonly int[] RepairBonuses = { 100, 150, 175, 200, 220, 240, 260, 280, 300 };