Simplify 'default' expression (IDE0034)

This commit is contained in:
Gustas
2022-10-11 17:28:58 +03:00
committed by Matthias Mailänder
parent 02d9ba020d
commit 858d782af1
70 changed files with 90 additions and 88 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Defines which Armor types apply when the actor receives damage to this HitShape.",
"If none specified, all armor types the actor has are valid.")]
public readonly BitSet<ArmorType> ArmorTypes = default(BitSet<ArmorType>);
public readonly BitSet<ArmorType> ArmorTypes = default;
[FieldLoader.LoadUsing(nameof(LoadShape))]
[Desc("Engine comes with support for `Circle`, `Capsule`, `Polygon` and `Rectangle`. Defaults to `Circle` when left empty.")]