Simplify 'default' expression (IDE0034)
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committed by
Matthias Mailänder
parent
02d9ba020d
commit
858d782af1
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Defines which Armor types apply when the actor receives damage to this HitShape.",
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"If none specified, all armor types the actor has are valid.")]
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public readonly BitSet<ArmorType> ArmorTypes = default(BitSet<ArmorType>);
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public readonly BitSet<ArmorType> ArmorTypes = default;
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[FieldLoader.LoadUsing(nameof(LoadShape))]
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[Desc("Engine comes with support for `Circle`, `Capsule`, `Polygon` and `Rectangle`. Defaults to `Circle` when left empty.")]
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