Simplify 'default' expression (IDE0034)
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committed by
Matthias Mailänder
parent
02d9ba020d
commit
858d782af1
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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[Desc("Damage types that this should be used for (defined on the warheads).",
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"If empty, this will be used as the default sound for all death types.")]
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public readonly BitSet<DamageType> DeathTypes = default(BitSet<DamageType>);
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public readonly BitSet<DamageType> DeathTypes = default;
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public override object Create(ActorInitializer init) { return new DeathSounds(this); }
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}
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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public readonly string[] DestroyedSounds = Array.Empty<string>();
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[Desc("DamageType(s) that trigger the sounds. Leave empty to always trigger a sound.")]
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public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
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public readonly BitSet<DamageType> DamageTypes = default;
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public override object Create(ActorInitializer init) { return new SoundOnDamageTransition(this); }
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}
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