Simplify 'default' expression (IDE0034)
This commit is contained in:
committed by
Matthias Mailänder
parent
02d9ba020d
commit
858d782af1
@@ -73,10 +73,10 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool MoveIntoShroud = true;
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[Desc("e.g. crate, wall, infantry")]
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public readonly BitSet<CrushClass> Crushes = default(BitSet<CrushClass>);
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public readonly BitSet<CrushClass> Crushes = default;
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[Desc("Types of damage that are caused while crushing. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> CrushDamageTypes = default(BitSet<DamageType>);
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public readonly BitSet<DamageType> CrushDamageTypes = default;
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[FieldLoader.LoadUsing(nameof(LoadSpeeds), true)]
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[Desc("Lower the value on rough terrain. Leave out entries for impassable terrain.")]
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@@ -134,7 +134,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly LongBitSet<PlayerBitMask> Crushable;
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public readonly CellFlag CellFlag;
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public CellCache(LongBitSet<PlayerBitMask> immovable, CellFlag cellFlag, LongBitSet<PlayerBitMask> crushable = default(LongBitSet<PlayerBitMask>))
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public CellCache(LongBitSet<PlayerBitMask> immovable, CellFlag cellFlag, LongBitSet<PlayerBitMask> crushable = default)
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{
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Immovable = immovable;
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Crushable = crushable;
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@@ -467,13 +467,13 @@ namespace OpenRA.Mods.Common.Traits
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if (!actors.Any())
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{
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cache[cell] = new CellCache(default(LongBitSet<PlayerBitMask>), cellFlag);
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cache[cell] = new CellCache(default, cellFlag);
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return;
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}
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if (sharesCell && actorMap.HasFreeSubCell(cell))
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{
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cache[cell] = new CellCache(default(LongBitSet<PlayerBitMask>), cellFlag);
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cache[cell] = new CellCache(default, cellFlag);
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return;
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}
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@@ -180,7 +180,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!world.Map.Contains(loc))
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return;
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var tile = dirty.ContainsKey(loc) ? dirty[loc] : default(Smudge);
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var tile = dirty.ContainsKey(loc) ? dirty[loc] : default;
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// Setting Sequence to null to indicate a deleted smudge.
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tile.Sequence = null;
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