Update Lua bindings to use array arguments.

This commit is contained in:
Paul Chote
2014-10-04 11:14:14 +13:00
parent 471dc409b7
commit 85b26d1ff8
7 changed files with 70 additions and 164 deletions

View File

@@ -29,35 +29,37 @@ namespace OpenRA.Mods.RA.Scripting
}
[Desc("Returns a table of all actors within the requested region, filtered using the specified function.")]
public LuaTable ActorsInCircle(WPos location, WRange radius, LuaFunction filter = null)
public Actor[] ActorsInCircle(WPos location, WRange radius, LuaFunction filter = null)
{
var actors = context.World.FindActorsInCircle(location, radius)
.Select(a => a.ToLuaValue(context));
var actors = context.World.FindActorsInCircle(location, radius);
if (filter != null)
{
actors = actors.Where(a =>
{
using (var f = filter.Call(a))
using (var f = filter.Call(a.ToLuaValue(context)))
return f.First().ToBoolean();
});
}
return actors.ToLuaTable(context);
return actors.ToArray();
}
[Desc("Returns a table of all actors within the requested rectangle, filtered using the specified function.")]
public LuaTable ActorsInBox(WPos topLeft, WPos bottomRight, LuaFunction filter = null)
public Actor[] ActorsInBox(WPos topLeft, WPos bottomRight, LuaFunction filter = null)
{
var actors = context.World.ActorMap.ActorsInBox(topLeft, bottomRight)
.Select(a => a.ToLuaValue(context));
var actors = context.World.ActorMap.ActorsInBox(topLeft, bottomRight);
if (filter != null)
{
actors = actors.Where(a =>
{
using (var f = filter.Call(a))
using (var f = filter.Call(a.ToLuaValue(context)))
return f.First().ToBoolean();
});
}
return actors.ToLuaTable(context);
return actors.ToArray();
}
[Desc("Returns the location of the top-left corner of the map.")]
@@ -91,13 +93,7 @@ namespace OpenRA.Mods.RA.Scripting
public string Difficulty { get { return context.World.LobbyInfo.GlobalSettings.Difficulty; } }
[Desc("Returns a table of all the actors that were specified in the map file.")]
public LuaTable NamedActors
{
get
{
return sma.Actors.Values.ToLuaTable(context);
}
}
public Actor[] NamedActors { get { return sma.Actors.Values.ToArray(); } }
[Desc("Returns the actor that was specified with a given name in " +
"the map file (or nil, if the actor is dead or not found).")]