Update Lua bindings to use array arguments.
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@@ -19,19 +19,19 @@ namespace OpenRA.Mods.RA.Scripting
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{
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public UtilsGlobal(ScriptContext context) : base(context) { }
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[Desc("Calls a function on every value in table.")]
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public void Do(LuaTable table, LuaFunction func)
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[Desc("Calls a function on every element in a collection.")]
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public void Do(LuaValue[] collection, LuaFunction func)
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{
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foreach (var kv in table)
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func.Call(kv.Value).Dispose();
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foreach (var c in collection)
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func.Call(c).Dispose();
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}
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[Desc("Returns true if func returns true for any value in table.")]
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public bool Any(LuaTable table, LuaFunction func)
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[Desc("Returns true if func returns true for any element in a collection.")]
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public bool Any(LuaValue[] collection, LuaFunction func)
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{
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foreach (var kv in table)
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foreach (var c in collection)
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{
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using (var ret = func.Call(kv.Value))
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using (var ret = func.Call(c))
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{
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var result = ret.FirstOrDefault();
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if (result != null && result.ToBoolean())
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@@ -42,12 +42,12 @@ namespace OpenRA.Mods.RA.Scripting
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return false;
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}
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[Desc("Returns true if func returns true for all values in table.")]
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public bool All(LuaTable table, LuaFunction func)
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[Desc("Returns true if func returns true for all elements in a collection.")]
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public bool All(LuaValue[] collection, LuaFunction func)
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{
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foreach (var kv in table)
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foreach (var c in collection)
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{
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using (var ret = func.Call(kv.Value))
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using (var ret = func.Call(c))
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{
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var result = ret.FirstOrDefault();
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if (result == null || !result.ToBoolean())
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@@ -58,7 +58,7 @@ namespace OpenRA.Mods.RA.Scripting
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return true;
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}
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[Desc("Skips over the first numElements members of the array and returns the rest.")]
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[Desc("Skips over the first numElements members of a table and return the rest.")]
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public LuaTable Skip(LuaTable table, int numElements)
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{
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var t = context.CreateTable();
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@@ -69,26 +69,16 @@ namespace OpenRA.Mods.RA.Scripting
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return t;
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}
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[Desc("Returns a random value from table.")]
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public LuaValue Random(LuaTable table)
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[Desc("Returns a random value from a collection.")]
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public LuaValue Random(LuaValue[] collection)
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{
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return table.Values.Random<LuaValue>(context.World.SharedRandom);
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return collection.Random(context.World.SharedRandom);
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}
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[Desc("Expands the given footprint one step along the coordinate axes, and (if requested) diagonals.")]
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public LuaTable ExpandFootprint(LuaTable cells, bool allowDiagonal)
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public CPos[] ExpandFootprint(CPos[] footprint, bool allowDiagonal)
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{
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var footprint = cells.Values.Select(c =>
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{
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CPos cell;
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if (!c.TryGetClrValue<CPos>(out cell))
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throw new LuaException("ExpandFootprint only accepts a table of CPos");
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return cell;
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});
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var expanded = Traits.Util.ExpandFootprint(footprint, allowDiagonal);
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return expanded.ToLuaTable(context);
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return Traits.Util.ExpandFootprint(footprint, allowDiagonal).ToArray();
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}
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[Desc("Returns a random integer x in the range low <= x < high.")]
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