Add a streaming audio playback interface.
This allows audio to be streamed, rather than needed to be fully loaded into memory.
This commit is contained in:
committed by
Paul Chote
parent
45606c9528
commit
85c948fd8d
@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.IO;
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namespace OpenRA
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{
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@@ -18,6 +19,7 @@ namespace OpenRA
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SoundDevice[] AvailableDevices();
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ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
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ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
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ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume);
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float Volume { get; set; }
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void PauseSound(ISound sound, bool paused);
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void StopSound(ISound sound);
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@@ -25,8 +27,6 @@ namespace OpenRA
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void StopAllSounds();
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void SetListenerPosition(WPos position);
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void SetSoundVolume(float volume, ISound music, ISound video);
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void ReleaseSourcePool();
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void ReleaseSound(ISound sound);
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}
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public class SoundDevice
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@@ -47,7 +47,7 @@ namespace OpenRA
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{
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float Volume { get; set; }
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float SeekPosition { get; }
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bool Playing { get; }
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bool Complete { get; }
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void SetPosition(WPos pos);
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}
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}
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