Add a streaming audio playback interface.
This allows audio to be streamed, rather than needed to be fully loaded into memory.
This commit is contained in:
committed by
Paul Chote
parent
45606c9528
commit
85c948fd8d
@@ -37,10 +37,10 @@ namespace OpenRA
|
|||||||
public sealed class Sound : IDisposable
|
public sealed class Sound : IDisposable
|
||||||
{
|
{
|
||||||
readonly ISoundEngine soundEngine;
|
readonly ISoundEngine soundEngine;
|
||||||
|
ISoundLoader[] loaders;
|
||||||
|
IReadOnlyFileSystem fileSystem;
|
||||||
Cache<string, ISoundSource> sounds;
|
Cache<string, ISoundSource> sounds;
|
||||||
ISoundSource rawSource;
|
ISoundSource rawSource;
|
||||||
Func<string, ISoundSource> getSoundSource;
|
|
||||||
ISoundSource musicSource;
|
|
||||||
ISound music;
|
ISound music;
|
||||||
ISound video;
|
ISound video;
|
||||||
MusicInfo currentMusic;
|
MusicInfo currentMusic;
|
||||||
@@ -54,12 +54,12 @@ namespace OpenRA
|
|||||||
MuteAudio();
|
MuteAudio();
|
||||||
}
|
}
|
||||||
|
|
||||||
ISoundSource LoadSound(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem, string filename)
|
T LoadSound<T>(string filename, Func<ISoundFormat, T> loadFormat)
|
||||||
{
|
{
|
||||||
if (!fileSystem.Exists(filename))
|
if (!fileSystem.Exists(filename))
|
||||||
{
|
{
|
||||||
Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
|
Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
|
||||||
return null;
|
return default(T);
|
||||||
}
|
}
|
||||||
|
|
||||||
using (var stream = fileSystem.Open(filename))
|
using (var stream = fileSystem.Open(filename))
|
||||||
@@ -70,8 +70,7 @@ namespace OpenRA
|
|||||||
stream.Position = 0;
|
stream.Position = 0;
|
||||||
if (loader.TryParseSound(stream, out soundFormat))
|
if (loader.TryParseSound(stream, out soundFormat))
|
||||||
{
|
{
|
||||||
var source = soundEngine.AddSoundSourceFromMemory(
|
var source = loadFormat(soundFormat);
|
||||||
soundFormat.GetPCMInputStream().ReadAllBytes(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate);
|
|
||||||
soundFormat.Dispose();
|
soundFormat.Dispose();
|
||||||
return source;
|
return source;
|
||||||
}
|
}
|
||||||
@@ -84,15 +83,18 @@ namespace OpenRA
|
|||||||
public void Initialize(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem)
|
public void Initialize(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem)
|
||||||
{
|
{
|
||||||
StopMusic();
|
StopMusic();
|
||||||
soundEngine.ReleaseSourcePool();
|
soundEngine.StopAllSounds();
|
||||||
|
|
||||||
if (sounds != null)
|
if (sounds != null)
|
||||||
foreach (var soundSource in sounds.Values)
|
foreach (var soundSource in sounds.Values)
|
||||||
if (soundSource != null)
|
if (soundSource != null)
|
||||||
soundSource.Dispose();
|
soundSource.Dispose();
|
||||||
|
|
||||||
getSoundSource = s => LoadSound(loaders, fileSystem, s);
|
this.loaders = loaders;
|
||||||
sounds = new Cache<string, ISoundSource>(getSoundSource);
|
this.fileSystem = fileSystem;
|
||||||
|
Func<ISoundFormat, ISoundSource> loadIntoMemory = soundFormat => soundEngine.AddSoundSourceFromMemory(
|
||||||
|
soundFormat.GetPCMInputStream().ReadAllBytes(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate);
|
||||||
|
sounds = new Cache<string, ISoundSource>(filename => LoadSound(filename, loadIntoMemory));
|
||||||
currentSounds = new Dictionary<uint, ISound>();
|
currentSounds = new Dictionary<uint, ISound>();
|
||||||
video = null;
|
video = null;
|
||||||
}
|
}
|
||||||
@@ -172,7 +174,7 @@ namespace OpenRA
|
|||||||
public void Tick()
|
public void Tick()
|
||||||
{
|
{
|
||||||
// Song finished
|
// Song finished
|
||||||
if (MusicPlaying && !music.Playing)
|
if (MusicPlaying && music.Complete)
|
||||||
{
|
{
|
||||||
StopMusic();
|
StopMusic();
|
||||||
onMusicComplete();
|
onMusicComplete();
|
||||||
@@ -204,11 +206,17 @@ namespace OpenRA
|
|||||||
|
|
||||||
StopMusic();
|
StopMusic();
|
||||||
|
|
||||||
musicSource = getSoundSource(m.Filename);
|
Func<ISoundFormat, ISound> stream = soundFormat => soundEngine.Play2DStream(
|
||||||
if (musicSource == null)
|
soundFormat.GetPCMInputStream(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate,
|
||||||
return;
|
false, true, WPos.Zero, MusicVolume);
|
||||||
|
music = LoadSound(m.Filename, stream);
|
||||||
|
|
||||||
|
if (music == null)
|
||||||
|
{
|
||||||
|
onMusicComplete = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
music = soundEngine.Play2D(musicSource, false, true, WPos.Zero, MusicVolume, false);
|
|
||||||
currentMusic = m;
|
currentMusic = m;
|
||||||
MusicPlaying = true;
|
MusicPlaying = true;
|
||||||
}
|
}
|
||||||
@@ -233,14 +241,9 @@ namespace OpenRA
|
|||||||
if (music != null)
|
if (music != null)
|
||||||
{
|
{
|
||||||
soundEngine.StopSound(music);
|
soundEngine.StopSound(music);
|
||||||
soundEngine.ReleaseSound(music);
|
music = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (musicSource != null)
|
|
||||||
musicSource.Dispose();
|
|
||||||
|
|
||||||
music = null;
|
|
||||||
musicSource = null;
|
|
||||||
currentMusic = null;
|
currentMusic = null;
|
||||||
MusicPlaying = false;
|
MusicPlaying = false;
|
||||||
}
|
}
|
||||||
@@ -405,6 +408,11 @@ namespace OpenRA
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
StopAudio();
|
||||||
|
if (sounds != null)
|
||||||
|
foreach (var soundSource in sounds.Values)
|
||||||
|
if (soundSource != null)
|
||||||
|
soundSource.Dispose();
|
||||||
soundEngine.Dispose();
|
soundEngine.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
namespace OpenRA
|
namespace OpenRA
|
||||||
{
|
{
|
||||||
@@ -18,6 +19,7 @@ namespace OpenRA
|
|||||||
SoundDevice[] AvailableDevices();
|
SoundDevice[] AvailableDevices();
|
||||||
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
|
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
|
||||||
ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
|
ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
|
||||||
|
ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume);
|
||||||
float Volume { get; set; }
|
float Volume { get; set; }
|
||||||
void PauseSound(ISound sound, bool paused);
|
void PauseSound(ISound sound, bool paused);
|
||||||
void StopSound(ISound sound);
|
void StopSound(ISound sound);
|
||||||
@@ -25,8 +27,6 @@ namespace OpenRA
|
|||||||
void StopAllSounds();
|
void StopAllSounds();
|
||||||
void SetListenerPosition(WPos position);
|
void SetListenerPosition(WPos position);
|
||||||
void SetSoundVolume(float volume, ISound music, ISound video);
|
void SetSoundVolume(float volume, ISound music, ISound video);
|
||||||
void ReleaseSourcePool();
|
|
||||||
void ReleaseSound(ISound sound);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SoundDevice
|
public class SoundDevice
|
||||||
@@ -47,7 +47,7 @@ namespace OpenRA
|
|||||||
{
|
{
|
||||||
float Volume { get; set; }
|
float Volume { get; set; }
|
||||||
float SeekPosition { get; }
|
float SeekPosition { get; }
|
||||||
bool Playing { get; }
|
bool Complete { get; }
|
||||||
void SetPosition(WPos pos);
|
void SetPosition(WPos pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
|||||||
if (IsTraitDisabled)
|
if (IsTraitDisabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
currentSounds.RemoveWhere(s => s == null || !s.Playing);
|
currentSounds.RemoveWhere(s => s == null || s.Complete);
|
||||||
|
|
||||||
var pos = self.CenterPosition;
|
var pos = self.CenterPosition;
|
||||||
if (pos != cachedPosition)
|
if (pos != cachedPosition)
|
||||||
|
|||||||
@@ -87,8 +87,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
|
if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
|
||||||
return "";
|
return "";
|
||||||
|
|
||||||
var minutes = (int)Game.Sound.MusicSeekPosition / 60;
|
var seek = Game.Sound.MusicSeekPosition;
|
||||||
var seconds = (int)Game.Sound.MusicSeekPosition % 60;
|
var minutes = (int)seek / 60;
|
||||||
|
var seconds = (int)seek % 60;
|
||||||
var totalMinutes = currentSong.Length / 60;
|
var totalMinutes = currentSong.Length / 60;
|
||||||
var totalSeconds = currentSong.Length % 60;
|
var totalSeconds = currentSong.Length % 60;
|
||||||
|
|
||||||
|
|||||||
@@ -11,9 +11,12 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using OpenAL;
|
using OpenAL;
|
||||||
|
|
||||||
namespace OpenRA.Platforms.Default
|
namespace OpenRA.Platforms.Default
|
||||||
@@ -37,7 +40,8 @@ namespace OpenRA.Platforms.Default
|
|||||||
public int FrameStarted;
|
public int FrameStarted;
|
||||||
public WPos Pos;
|
public WPos Pos;
|
||||||
public bool IsRelative;
|
public bool IsRelative;
|
||||||
public ISoundSource Sound;
|
public OpenAlSoundSource SoundSource;
|
||||||
|
public OpenAlSound Sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
const int MaxInstancesPerFrame = 3;
|
const int MaxInstancesPerFrame = 3;
|
||||||
@@ -45,7 +49,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
const int GroupDistanceSqr = GroupDistance * GroupDistance;
|
const int GroupDistanceSqr = GroupDistance * GroupDistance;
|
||||||
const int PoolSize = 32;
|
const int PoolSize = 32;
|
||||||
|
|
||||||
readonly Dictionary<uint, PoolSlot> sourcePool = new Dictionary<uint, PoolSlot>();
|
readonly Dictionary<uint, PoolSlot> sourcePool = new Dictionary<uint, PoolSlot>(PoolSize);
|
||||||
float volume = 1f;
|
float volume = 1f;
|
||||||
IntPtr device;
|
IntPtr device;
|
||||||
IntPtr context;
|
IntPtr context;
|
||||||
@@ -100,6 +104,14 @@ namespace OpenRA.Platforms.Default
|
|||||||
return new string[] { };
|
return new string[] { };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal static int MakeALFormat(int channels, int bits)
|
||||||
|
{
|
||||||
|
if (channels == 1)
|
||||||
|
return bits == 16 ? AL10.AL_FORMAT_MONO16 : AL10.AL_FORMAT_MONO8;
|
||||||
|
else
|
||||||
|
return bits == 16 ? AL10.AL_FORMAT_STEREO16 : AL10.AL_FORMAT_STEREO8;
|
||||||
|
}
|
||||||
|
|
||||||
public OpenAlSoundEngine(string deviceName)
|
public OpenAlSoundEngine(string deviceName)
|
||||||
{
|
{
|
||||||
if (deviceName != null)
|
if (deviceName != null)
|
||||||
@@ -137,23 +149,27 @@ namespace OpenRA.Platforms.Default
|
|||||||
|
|
||||||
bool TryGetSourceFromPool(out uint source)
|
bool TryGetSourceFromPool(out uint source)
|
||||||
{
|
{
|
||||||
foreach (var kvp in sourcePool)
|
foreach (var kv in sourcePool)
|
||||||
{
|
{
|
||||||
if (!kvp.Value.IsActive)
|
if (!kv.Value.IsActive)
|
||||||
{
|
{
|
||||||
sourcePool[kvp.Key].IsActive = true;
|
sourcePool[kv.Key].IsActive = true;
|
||||||
source = kvp.Key;
|
source = kv.Key;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var freeSources = new List<uint>();
|
var freeSources = new List<uint>();
|
||||||
foreach (var key in sourcePool.Keys)
|
foreach (var kv in sourcePool)
|
||||||
{
|
{
|
||||||
int state;
|
var sound = kv.Value.Sound;
|
||||||
AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
|
if (sound != null && sound.Complete)
|
||||||
if (state != AL10.AL_PLAYING && state != AL10.AL_PAUSED)
|
{
|
||||||
freeSources.Add(key);
|
var freeSource = kv.Key;
|
||||||
|
freeSources.Add(freeSource);
|
||||||
|
AL10.alSourceRewind(freeSource);
|
||||||
|
AL10.alSourcei(freeSource, AL10.AL_BUFFER, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (freeSources.Count == 0)
|
if (freeSources.Count == 0)
|
||||||
@@ -162,12 +178,16 @@ namespace OpenRA.Platforms.Default
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var i in freeSources)
|
foreach (var freeSource in freeSources)
|
||||||
sourcePool[i].IsActive = false;
|
{
|
||||||
|
var slot = sourcePool[freeSource];
|
||||||
sourcePool[freeSources[0]].IsActive = true;
|
slot.SoundSource = null;
|
||||||
|
slot.Sound = null;
|
||||||
|
slot.IsActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
source = freeSources[0];
|
source = freeSources[0];
|
||||||
|
sourcePool[source].IsActive = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -176,14 +196,16 @@ namespace OpenRA.Platforms.Default
|
|||||||
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
|
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
|
public ISound Play2D(ISoundSource soundSource, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
|
||||||
{
|
{
|
||||||
if (sound == null)
|
if (soundSource == null)
|
||||||
{
|
{
|
||||||
Log.Write("sound", "Attempt to Play2D a null `ISoundSource`");
|
Log.Write("sound", "Attempt to Play2D a null `ISoundSource`");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var alSoundSource = (OpenAlSoundSource)soundSource;
|
||||||
|
|
||||||
var currFrame = Game.LocalTick;
|
var currFrame = Game.LocalTick;
|
||||||
var atten = 1f;
|
var atten = 1f;
|
||||||
|
|
||||||
@@ -199,7 +221,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
++activeCount;
|
++activeCount;
|
||||||
if (s.Sound != sound)
|
if (s.SoundSource != alSoundSource)
|
||||||
continue;
|
continue;
|
||||||
if (currFrame - s.FrameStarted >= 5)
|
if (currFrame - s.FrameStarted >= 5)
|
||||||
continue;
|
continue;
|
||||||
@@ -225,9 +247,27 @@ namespace OpenRA.Platforms.Default
|
|||||||
var slot = sourcePool[source];
|
var slot = sourcePool[source];
|
||||||
slot.Pos = pos;
|
slot.Pos = pos;
|
||||||
slot.FrameStarted = currFrame;
|
slot.FrameStarted = currFrame;
|
||||||
slot.Sound = sound;
|
|
||||||
slot.IsRelative = relative;
|
slot.IsRelative = relative;
|
||||||
return new OpenAlSound(source, ((OpenAlSoundSource)sound).Buffer, loop, relative, pos, volume * atten);
|
slot.SoundSource = alSoundSource;
|
||||||
|
slot.Sound = new OpenAlSound(source, loop, relative, pos, volume * atten, alSoundSource.SampleRate, alSoundSource.Buffer);
|
||||||
|
return slot.Sound;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume)
|
||||||
|
{
|
||||||
|
var currFrame = Game.LocalTick;
|
||||||
|
|
||||||
|
uint source;
|
||||||
|
if (!TryGetSourceFromPool(out source))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var slot = sourcePool[source];
|
||||||
|
slot.Pos = pos;
|
||||||
|
slot.FrameStarted = currFrame;
|
||||||
|
slot.IsRelative = relative;
|
||||||
|
slot.SoundSource = null;
|
||||||
|
slot.Sound = new OpenAlStreamingSound(source, loop, relative, pos, volume, channels, sampleBits, sampleRate, stream);
|
||||||
|
return slot.Sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Volume
|
public float Volume
|
||||||
@@ -241,25 +281,25 @@ namespace OpenRA.Platforms.Default
|
|||||||
if (sound == null)
|
if (sound == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var key = ((OpenAlSound)sound).Source;
|
var source = ((OpenAlSound)sound).Source;
|
||||||
int state;
|
int state;
|
||||||
AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
|
AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE, out state);
|
||||||
if (state == AL10.AL_PLAYING && paused)
|
if (state == AL10.AL_PLAYING && paused)
|
||||||
AL10.alSourcePause(key);
|
AL10.alSourcePause(source);
|
||||||
else if (state == AL10.AL_PAUSED && !paused)
|
else if (state == AL10.AL_PAUSED && !paused)
|
||||||
AL10.alSourcePlay(key);
|
AL10.alSourcePlay(source);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetAllSoundsPaused(bool paused)
|
public void SetAllSoundsPaused(bool paused)
|
||||||
{
|
{
|
||||||
foreach (var key in sourcePool.Keys)
|
foreach (var source in sourcePool.Keys)
|
||||||
{
|
{
|
||||||
int state;
|
int state;
|
||||||
AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
|
AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE, out state);
|
||||||
if (state == AL10.AL_PLAYING && paused)
|
if (state == AL10.AL_PLAYING && paused)
|
||||||
AL10.alSourcePause(key);
|
AL10.alSourcePause(source);
|
||||||
else if (state == AL10.AL_PAUSED && !paused)
|
else if (state == AL10.AL_PAUSED && !paused)
|
||||||
AL10.alSourcePlay(key);
|
AL10.alSourcePlay(source);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -283,22 +323,14 @@ namespace OpenRA.Platforms.Default
|
|||||||
if (sound == null)
|
if (sound == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var key = ((OpenAlSound)sound).Source;
|
((OpenAlSound)sound).Stop();
|
||||||
int state;
|
|
||||||
AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
|
|
||||||
if (state == AL10.AL_PLAYING || state == AL10.AL_PAUSED)
|
|
||||||
AL10.alSourceStop(key);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopAllSounds()
|
public void StopAllSounds()
|
||||||
{
|
{
|
||||||
foreach (var key in sourcePool.Keys)
|
foreach (var slot in sourcePool.Values)
|
||||||
{
|
if (slot.Sound != null)
|
||||||
int state;
|
slot.Sound.Stop();
|
||||||
AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
|
|
||||||
if (state == AL10.AL_PLAYING || state == AL10.AL_PAUSED)
|
|
||||||
AL10.alSourceStop(key);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetListenerPosition(WPos position)
|
public void SetListenerPosition(WPos position)
|
||||||
@@ -311,26 +343,6 @@ namespace OpenRA.Platforms.Default
|
|||||||
AL10.alListenerf(EFX.AL_METERS_PER_UNIT, .01f);
|
AL10.alListenerf(EFX.AL_METERS_PER_UNIT, .01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReleaseSourcePool()
|
|
||||||
{
|
|
||||||
foreach (var slot in sourcePool)
|
|
||||||
if (slot.Value.Sound != null)
|
|
||||||
ReleaseSound(slot.Key);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ReleaseSound(ISound sound)
|
|
||||||
{
|
|
||||||
var openAlSound = sound as OpenAlSound;
|
|
||||||
if (openAlSound != null)
|
|
||||||
ReleaseSound(openAlSound.Source);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReleaseSound(uint source)
|
|
||||||
{
|
|
||||||
AL10.alSourceStop(source);
|
|
||||||
AL10.alSourcei(source, AL10.AL_BUFFER, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
~OpenAlSoundEngine()
|
~OpenAlSoundEngine()
|
||||||
{
|
{
|
||||||
Dispose(false);
|
Dispose(false);
|
||||||
@@ -344,6 +356,8 @@ namespace OpenRA.Platforms.Default
|
|||||||
|
|
||||||
void Dispose(bool disposing)
|
void Dispose(bool disposing)
|
||||||
{
|
{
|
||||||
|
StopAllSounds();
|
||||||
|
|
||||||
if (context != IntPtr.Zero)
|
if (context != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
ALC10.alcMakeContextCurrent(IntPtr.Zero);
|
ALC10.alcMakeContextCurrent(IntPtr.Zero);
|
||||||
@@ -365,19 +379,13 @@ namespace OpenRA.Platforms.Default
|
|||||||
bool disposed;
|
bool disposed;
|
||||||
|
|
||||||
public uint Buffer { get { return buffer; } }
|
public uint Buffer { get { return buffer; } }
|
||||||
|
public int SampleRate { get; private set; }
|
||||||
static int MakeALFormat(int channels, int bits)
|
|
||||||
{
|
|
||||||
if (channels == 1)
|
|
||||||
return bits == 16 ? AL10.AL_FORMAT_MONO16 : AL10.AL_FORMAT_MONO8;
|
|
||||||
else
|
|
||||||
return bits == 16 ? AL10.AL_FORMAT_STEREO16 : AL10.AL_FORMAT_STEREO8;
|
|
||||||
}
|
|
||||||
|
|
||||||
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
|
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
|
||||||
{
|
{
|
||||||
|
SampleRate = sampleRate;
|
||||||
AL10.alGenBuffers(new IntPtr(1), out buffer);
|
AL10.alGenBuffers(new IntPtr(1), out buffer);
|
||||||
AL10.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, new IntPtr(data.Length), new IntPtr(sampleRate));
|
AL10.alBufferData(buffer, OpenAlSoundEngine.MakeALFormat(channels, sampleBits), data, new IntPtr(data.Length), new IntPtr(sampleRate));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
protected virtual void Dispose(bool disposing)
|
||||||
@@ -404,48 +412,54 @@ namespace OpenRA.Platforms.Default
|
|||||||
class OpenAlSound : ISound
|
class OpenAlSound : ISound
|
||||||
{
|
{
|
||||||
public readonly uint Source;
|
public readonly uint Source;
|
||||||
float volume;
|
protected readonly float SampleRate;
|
||||||
|
|
||||||
public OpenAlSound(uint source, uint buffer, bool looping, bool relative, WPos pos, float volume)
|
public OpenAlSound(uint source, bool looping, bool relative, WPos pos, float volume, int sampleRate, uint buffer)
|
||||||
|
: this(source, looping, relative, pos, volume, sampleRate)
|
||||||
|
{
|
||||||
|
AL10.alSourcei(source, AL10.AL_BUFFER, (int)buffer);
|
||||||
|
AL10.alSourcePlay(source);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected OpenAlSound(uint source, bool looping, bool relative, WPos pos, float volume, int sampleRate)
|
||||||
{
|
{
|
||||||
Source = source;
|
Source = source;
|
||||||
|
SampleRate = sampleRate;
|
||||||
Volume = volume;
|
Volume = volume;
|
||||||
|
|
||||||
AL10.alSourcef(source, AL10.AL_PITCH, 1f);
|
AL10.alSourcef(source, AL10.AL_PITCH, 1f);
|
||||||
AL10.alSource3f(source, AL10.AL_POSITION, pos.X, pos.Y, pos.Z);
|
AL10.alSource3f(source, AL10.AL_POSITION, pos.X, pos.Y, pos.Z);
|
||||||
AL10.alSource3f(source, AL10.AL_VELOCITY, 0f, 0f, 0f);
|
AL10.alSource3f(source, AL10.AL_VELOCITY, 0f, 0f, 0f);
|
||||||
AL10.alSourcei(source, AL10.AL_BUFFER, (int)buffer);
|
|
||||||
AL10.alSourcei(source, AL10.AL_LOOPING, looping ? 1 : 0);
|
AL10.alSourcei(source, AL10.AL_LOOPING, looping ? 1 : 0);
|
||||||
AL10.alSourcei(source, AL10.AL_SOURCE_RELATIVE, relative ? 1 : 0);
|
AL10.alSourcei(source, AL10.AL_SOURCE_RELATIVE, relative ? 1 : 0);
|
||||||
|
|
||||||
AL10.alSourcef(source, AL10.AL_REFERENCE_DISTANCE, 6826);
|
AL10.alSourcef(source, AL10.AL_REFERENCE_DISTANCE, 6826);
|
||||||
AL10.alSourcef(source, AL10.AL_MAX_DISTANCE, 136533);
|
AL10.alSourcef(source, AL10.AL_MAX_DISTANCE, 136533);
|
||||||
AL10.alSourcePlay(source);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Volume
|
public float Volume
|
||||||
{
|
{
|
||||||
get { return volume; }
|
get { float volume; AL10.alGetSourcef(Source, AL10.AL_GAIN, out volume); return volume; }
|
||||||
set { AL10.alSourcef(Source, AL10.AL_GAIN, volume = value); }
|
set { AL10.alSourcef(Source, AL10.AL_GAIN, value); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public float SeekPosition
|
public virtual float SeekPosition
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
int pos;
|
int sampleOffset;
|
||||||
AL10.alGetSourcei(Source, AL11.AL_SAMPLE_OFFSET, out pos);
|
AL10.alGetSourcei(Source, AL11.AL_SAMPLE_OFFSET, out sampleOffset);
|
||||||
return pos / 22050f;
|
return sampleOffset / SampleRate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Playing
|
public virtual bool Complete
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
int state;
|
int state;
|
||||||
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
||||||
return state == AL10.AL_PLAYING;
|
return state == AL10.AL_STOPPED;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -453,5 +467,212 @@ namespace OpenRA.Platforms.Default
|
|||||||
{
|
{
|
||||||
AL10.alSource3f(Source, AL10.AL_POSITION, pos.X, pos.Y, pos.Z);
|
AL10.alSource3f(Source, AL10.AL_POSITION, pos.X, pos.Y, pos.Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void StopSource()
|
||||||
|
{
|
||||||
|
int state;
|
||||||
|
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
||||||
|
if (state == AL10.AL_PLAYING || state == AL10.AL_PAUSED)
|
||||||
|
AL10.alSourceStop(Source);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Stop()
|
||||||
|
{
|
||||||
|
StopSource();
|
||||||
|
AL10.alSourcei(Source, AL10.AL_BUFFER, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class OpenAlStreamingSound : OpenAlSound
|
||||||
|
{
|
||||||
|
const int BufferCount = 3;
|
||||||
|
const int BufferSizeInSecs = 1;
|
||||||
|
readonly object bufferDequeueLock = new object();
|
||||||
|
readonly CancellationTokenSource cts = new CancellationTokenSource();
|
||||||
|
readonly Task streamTask;
|
||||||
|
readonly Stack<uint> freeBuffers = new Stack<uint>(BufferCount);
|
||||||
|
int totalSamplesPlayed;
|
||||||
|
|
||||||
|
public OpenAlStreamingSound(uint source, bool looping, bool relative, WPos pos, float volume, int channels, int sampleBits, int sampleRate, Stream stream)
|
||||||
|
: base(source, looping, relative, pos, volume, sampleRate)
|
||||||
|
{
|
||||||
|
streamTask = Task.Run(async () =>
|
||||||
|
{
|
||||||
|
var format = OpenAlSoundEngine.MakeALFormat(channels, sampleBits);
|
||||||
|
var bytesPerSample = sampleBits / 8;
|
||||||
|
|
||||||
|
var buffers = new uint[BufferCount];
|
||||||
|
AL10.alGenBuffers(new IntPtr(buffers.Length), buffers);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
foreach (var buffer in buffers)
|
||||||
|
freeBuffers.Push(buffer);
|
||||||
|
var data = new byte[sampleRate * bytesPerSample * BufferSizeInSecs];
|
||||||
|
var streamEnd = false;
|
||||||
|
|
||||||
|
while (!streamEnd && !cts.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
// Fill the data array as fully as possible.
|
||||||
|
var count = await ReadFillingBuffer(stream, data);
|
||||||
|
streamEnd = count < data.Length;
|
||||||
|
|
||||||
|
// Fill a buffer and queue it for playback.
|
||||||
|
var nextBuffer = freeBuffers.Pop();
|
||||||
|
AL10.alBufferData(nextBuffer, format, data, new IntPtr(count), new IntPtr(sampleRate));
|
||||||
|
AL10.alSourceQueueBuffers(source, new IntPtr(1), ref nextBuffer);
|
||||||
|
|
||||||
|
lock (cts)
|
||||||
|
{
|
||||||
|
if (!cts.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
// Once we have at least one buffer filled, we can actually start.
|
||||||
|
// If streaming fell behind, the source will have stopped,
|
||||||
|
// we also need to play it in this case to resume audio.
|
||||||
|
int state;
|
||||||
|
AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE, out state);
|
||||||
|
if (state == AL10.AL_INITIAL || state == AL10.AL_STOPPED)
|
||||||
|
{
|
||||||
|
// If we resume playback from the stopped state, it resets to the beginning!
|
||||||
|
// To avoid replaying the same audio, we need to dequeue the processed buffers first.
|
||||||
|
if (state == AL10.AL_STOPPED)
|
||||||
|
DequeueBuffers();
|
||||||
|
|
||||||
|
AL10.alSourcePlay(source);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try and dequeue buffers as they become available to be reused.
|
||||||
|
// When the stream ends, wait for all the buffers to be processed
|
||||||
|
while (freeBuffers.Count < (streamEnd ? buffers.Length : 1))
|
||||||
|
{
|
||||||
|
await Task.Delay(TimeSpan.FromSeconds(BufferSizeInSecs), cts.Token).ConfigureAwait(false);
|
||||||
|
DequeueBuffers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (TaskCanceledException)
|
||||||
|
{
|
||||||
|
// Streaming has been cancelled, we'll need to perform some cleanup.
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
// If we never actually started the source, we need to start it and then stop it.
|
||||||
|
// Otherwise it is left in the initial state and never returned to the source pool.
|
||||||
|
int state;
|
||||||
|
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
||||||
|
if (state == AL10.AL_INITIAL)
|
||||||
|
AL10.alSourcePlay(Source);
|
||||||
|
|
||||||
|
// Ensure the source is stopped, which will mark all buffers as processed.
|
||||||
|
// Dequeue these, so they can then be freed.
|
||||||
|
AL10.alSourceStop(Source);
|
||||||
|
lock (bufferDequeueLock)
|
||||||
|
{
|
||||||
|
int buffersProcessed;
|
||||||
|
AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED, out buffersProcessed);
|
||||||
|
for (var i = 0; i < buffersProcessed; i++)
|
||||||
|
{
|
||||||
|
var dequeued = 0U;
|
||||||
|
AL10.alSourceUnqueueBuffers(source, new IntPtr(1), ref dequeued);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AL10.alDeleteBuffers(new IntPtr(buffers.Length), buffers);
|
||||||
|
stream.Dispose();
|
||||||
|
}
|
||||||
|
}).ContinueWith(task =>
|
||||||
|
{
|
||||||
|
Game.RunAfterTick(() =>
|
||||||
|
{
|
||||||
|
throw new Exception("Failed to stream a sound.", task.Exception);
|
||||||
|
});
|
||||||
|
}, TaskContinuationOptions.OnlyOnFaulted);
|
||||||
|
}
|
||||||
|
|
||||||
|
async Task<int> ReadFillingBuffer(Stream stream, byte[] buffer)
|
||||||
|
{
|
||||||
|
var offset = 0;
|
||||||
|
int count;
|
||||||
|
while (offset < buffer.Length &&
|
||||||
|
(count = await stream.ReadAsync(buffer, offset, buffer.Length - offset, cts.Token).ConfigureAwait(false)) > 0)
|
||||||
|
offset += count;
|
||||||
|
return offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DequeueBuffers()
|
||||||
|
{
|
||||||
|
lock (bufferDequeueLock)
|
||||||
|
{
|
||||||
|
// Check for any processed buffers, and dequeue them for reuse.
|
||||||
|
int buffersProcessed;
|
||||||
|
AL10.alGetSourcei(Source, AL10.AL_BUFFERS_PROCESSED, out buffersProcessed);
|
||||||
|
for (var i = 0; i < buffersProcessed; i++)
|
||||||
|
{
|
||||||
|
// Dequeue a processed buffer, so we can reuse it.
|
||||||
|
var dequeued = 0U;
|
||||||
|
AL10.alSourceUnqueueBuffers(Source, new IntPtr(1), ref dequeued);
|
||||||
|
freeBuffers.Push(dequeued);
|
||||||
|
|
||||||
|
// When we remove a buffer, we need to account for this to calculate the overall seek position.
|
||||||
|
// The final buffer in the track may be shorter then BufferSizeInSecs, so we'll need to check how
|
||||||
|
// many bytes are actually in each buffer to avoid adding too much at the end.
|
||||||
|
int byteSize;
|
||||||
|
AL10.alGetBufferi(dequeued, AL10.AL_SIZE, out byteSize);
|
||||||
|
|
||||||
|
int bitRate;
|
||||||
|
AL10.alGetBufferi(dequeued, AL10.AL_BITS, out bitRate);
|
||||||
|
|
||||||
|
totalSamplesPlayed += byteSize / (bitRate / 8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Stop()
|
||||||
|
{
|
||||||
|
lock (cts)
|
||||||
|
{
|
||||||
|
StopSource();
|
||||||
|
cts.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
streamTask.Wait();
|
||||||
|
}
|
||||||
|
catch (AggregateException)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float SeekPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
// Stop buffers being dequeued whilst we calculate the seek position.
|
||||||
|
lock (bufferDequeueLock)
|
||||||
|
{
|
||||||
|
int sampleOffset;
|
||||||
|
AL10.alGetSourcei(Source, AL11.AL_SAMPLE_OFFSET, out sampleOffset);
|
||||||
|
|
||||||
|
int state;
|
||||||
|
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
||||||
|
|
||||||
|
// If the source is not stopped, add the current offset to the total offset and return that.
|
||||||
|
if (state != AL10.AL_STOPPED)
|
||||||
|
return (sampleOffset + totalSamplesPlayed) / SampleRate;
|
||||||
|
|
||||||
|
// If the source stopped, the current offset will have been reset to 0.
|
||||||
|
// We'll need to dequeue any buffers played first and then return the total.
|
||||||
|
DequeueBuffers();
|
||||||
|
return totalSamplesPlayed / SampleRate;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Complete
|
||||||
|
{
|
||||||
|
get { return streamTask.IsCompleted; }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user