Add a streaming audio playback interface.
This allows audio to be streamed, rather than needed to be fully loaded into memory.
This commit is contained in:
committed by
Paul Chote
parent
45606c9528
commit
85c948fd8d
@@ -37,10 +37,10 @@ namespace OpenRA
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public sealed class Sound : IDisposable
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{
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readonly ISoundEngine soundEngine;
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ISoundLoader[] loaders;
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IReadOnlyFileSystem fileSystem;
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Cache<string, ISoundSource> sounds;
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ISoundSource rawSource;
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Func<string, ISoundSource> getSoundSource;
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ISoundSource musicSource;
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ISound music;
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ISound video;
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MusicInfo currentMusic;
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@@ -54,12 +54,12 @@ namespace OpenRA
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MuteAudio();
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}
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ISoundSource LoadSound(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem, string filename)
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T LoadSound<T>(string filename, Func<ISoundFormat, T> loadFormat)
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{
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if (!fileSystem.Exists(filename))
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{
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Log.Write("sound", "LoadSound, file does not exist: {0}", filename);
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return null;
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return default(T);
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}
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using (var stream = fileSystem.Open(filename))
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@@ -70,8 +70,7 @@ namespace OpenRA
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stream.Position = 0;
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if (loader.TryParseSound(stream, out soundFormat))
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{
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var source = soundEngine.AddSoundSourceFromMemory(
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soundFormat.GetPCMInputStream().ReadAllBytes(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate);
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var source = loadFormat(soundFormat);
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soundFormat.Dispose();
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return source;
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}
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@@ -84,15 +83,18 @@ namespace OpenRA
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public void Initialize(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem)
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{
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StopMusic();
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soundEngine.ReleaseSourcePool();
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soundEngine.StopAllSounds();
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if (sounds != null)
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foreach (var soundSource in sounds.Values)
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if (soundSource != null)
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soundSource.Dispose();
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getSoundSource = s => LoadSound(loaders, fileSystem, s);
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sounds = new Cache<string, ISoundSource>(getSoundSource);
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this.loaders = loaders;
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this.fileSystem = fileSystem;
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Func<ISoundFormat, ISoundSource> loadIntoMemory = soundFormat => soundEngine.AddSoundSourceFromMemory(
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soundFormat.GetPCMInputStream().ReadAllBytes(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate);
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sounds = new Cache<string, ISoundSource>(filename => LoadSound(filename, loadIntoMemory));
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currentSounds = new Dictionary<uint, ISound>();
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video = null;
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}
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@@ -172,7 +174,7 @@ namespace OpenRA
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public void Tick()
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{
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// Song finished
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if (MusicPlaying && !music.Playing)
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if (MusicPlaying && music.Complete)
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{
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StopMusic();
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onMusicComplete();
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@@ -204,11 +206,17 @@ namespace OpenRA
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StopMusic();
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musicSource = getSoundSource(m.Filename);
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if (musicSource == null)
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return;
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Func<ISoundFormat, ISound> stream = soundFormat => soundEngine.Play2DStream(
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soundFormat.GetPCMInputStream(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate,
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false, true, WPos.Zero, MusicVolume);
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music = LoadSound(m.Filename, stream);
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if (music == null)
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{
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onMusicComplete = null;
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return;
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}
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music = soundEngine.Play2D(musicSource, false, true, WPos.Zero, MusicVolume, false);
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currentMusic = m;
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MusicPlaying = true;
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}
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@@ -233,14 +241,9 @@ namespace OpenRA
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if (music != null)
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{
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soundEngine.StopSound(music);
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soundEngine.ReleaseSound(music);
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music = null;
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}
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if (musicSource != null)
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musicSource.Dispose();
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music = null;
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musicSource = null;
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currentMusic = null;
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MusicPlaying = false;
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}
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@@ -405,6 +408,11 @@ namespace OpenRA
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public void Dispose()
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{
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StopAudio();
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if (sounds != null)
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foreach (var soundSource in sounds.Values)
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if (soundSource != null)
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soundSource.Dispose();
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soundEngine.Dispose();
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}
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}
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@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.IO;
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namespace OpenRA
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{
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@@ -18,6 +19,7 @@ namespace OpenRA
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SoundDevice[] AvailableDevices();
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ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
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ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
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ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume);
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float Volume { get; set; }
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void PauseSound(ISound sound, bool paused);
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void StopSound(ISound sound);
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@@ -25,8 +27,6 @@ namespace OpenRA
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void StopAllSounds();
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void SetListenerPosition(WPos position);
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void SetSoundVolume(float volume, ISound music, ISound video);
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void ReleaseSourcePool();
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void ReleaseSound(ISound sound);
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}
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public class SoundDevice
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@@ -47,7 +47,7 @@ namespace OpenRA
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{
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float Volume { get; set; }
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float SeekPosition { get; }
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bool Playing { get; }
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bool Complete { get; }
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void SetPosition(WPos pos);
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}
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}
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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if (IsTraitDisabled)
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return;
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currentSounds.RemoveWhere(s => s == null || !s.Playing);
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currentSounds.RemoveWhere(s => s == null || s.Complete);
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var pos = self.CenterPosition;
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if (pos != cachedPosition)
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@@ -87,8 +87,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
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return "";
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var minutes = (int)Game.Sound.MusicSeekPosition / 60;
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var seconds = (int)Game.Sound.MusicSeekPosition % 60;
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var seek = Game.Sound.MusicSeekPosition;
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var minutes = (int)seek / 60;
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var seconds = (int)seek % 60;
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var totalMinutes = currentSong.Length / 60;
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var totalSeconds = currentSong.Length % 60;
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@@ -11,9 +11,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using OpenAL;
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namespace OpenRA.Platforms.Default
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@@ -37,7 +40,8 @@ namespace OpenRA.Platforms.Default
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public int FrameStarted;
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public WPos Pos;
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public bool IsRelative;
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public ISoundSource Sound;
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public OpenAlSoundSource SoundSource;
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public OpenAlSound Sound;
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}
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const int MaxInstancesPerFrame = 3;
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@@ -45,7 +49,7 @@ namespace OpenRA.Platforms.Default
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const int GroupDistanceSqr = GroupDistance * GroupDistance;
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const int PoolSize = 32;
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readonly Dictionary<uint, PoolSlot> sourcePool = new Dictionary<uint, PoolSlot>();
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readonly Dictionary<uint, PoolSlot> sourcePool = new Dictionary<uint, PoolSlot>(PoolSize);
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float volume = 1f;
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IntPtr device;
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IntPtr context;
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@@ -100,6 +104,14 @@ namespace OpenRA.Platforms.Default
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return new string[] { };
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}
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internal static int MakeALFormat(int channels, int bits)
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{
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if (channels == 1)
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return bits == 16 ? AL10.AL_FORMAT_MONO16 : AL10.AL_FORMAT_MONO8;
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else
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return bits == 16 ? AL10.AL_FORMAT_STEREO16 : AL10.AL_FORMAT_STEREO8;
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}
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public OpenAlSoundEngine(string deviceName)
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{
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if (deviceName != null)
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@@ -137,23 +149,27 @@ namespace OpenRA.Platforms.Default
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bool TryGetSourceFromPool(out uint source)
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{
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foreach (var kvp in sourcePool)
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foreach (var kv in sourcePool)
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{
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if (!kvp.Value.IsActive)
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if (!kv.Value.IsActive)
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{
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sourcePool[kvp.Key].IsActive = true;
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source = kvp.Key;
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sourcePool[kv.Key].IsActive = true;
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source = kv.Key;
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return true;
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}
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}
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var freeSources = new List<uint>();
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foreach (var key in sourcePool.Keys)
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foreach (var kv in sourcePool)
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{
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int state;
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AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
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if (state != AL10.AL_PLAYING && state != AL10.AL_PAUSED)
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freeSources.Add(key);
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var sound = kv.Value.Sound;
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if (sound != null && sound.Complete)
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{
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var freeSource = kv.Key;
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freeSources.Add(freeSource);
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AL10.alSourceRewind(freeSource);
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AL10.alSourcei(freeSource, AL10.AL_BUFFER, 0);
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}
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}
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if (freeSources.Count == 0)
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@@ -162,12 +178,16 @@ namespace OpenRA.Platforms.Default
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return false;
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}
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foreach (var i in freeSources)
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sourcePool[i].IsActive = false;
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sourcePool[freeSources[0]].IsActive = true;
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foreach (var freeSource in freeSources)
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{
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var slot = sourcePool[freeSource];
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slot.SoundSource = null;
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slot.Sound = null;
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slot.IsActive = false;
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}
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source = freeSources[0];
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sourcePool[source].IsActive = true;
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return true;
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}
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@@ -176,14 +196,16 @@ namespace OpenRA.Platforms.Default
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return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
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}
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public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
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public ISound Play2D(ISoundSource soundSource, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
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{
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if (sound == null)
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if (soundSource == null)
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{
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Log.Write("sound", "Attempt to Play2D a null `ISoundSource`");
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return null;
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}
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var alSoundSource = (OpenAlSoundSource)soundSource;
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var currFrame = Game.LocalTick;
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var atten = 1f;
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@@ -199,7 +221,7 @@ namespace OpenRA.Platforms.Default
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continue;
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++activeCount;
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if (s.Sound != sound)
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if (s.SoundSource != alSoundSource)
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continue;
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if (currFrame - s.FrameStarted >= 5)
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continue;
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@@ -225,9 +247,27 @@ namespace OpenRA.Platforms.Default
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var slot = sourcePool[source];
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slot.Pos = pos;
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slot.FrameStarted = currFrame;
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slot.Sound = sound;
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slot.IsRelative = relative;
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return new OpenAlSound(source, ((OpenAlSoundSource)sound).Buffer, loop, relative, pos, volume * atten);
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slot.SoundSource = alSoundSource;
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slot.Sound = new OpenAlSound(source, loop, relative, pos, volume * atten, alSoundSource.SampleRate, alSoundSource.Buffer);
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return slot.Sound;
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}
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public ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume)
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{
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var currFrame = Game.LocalTick;
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uint source;
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if (!TryGetSourceFromPool(out source))
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return null;
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var slot = sourcePool[source];
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slot.Pos = pos;
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slot.FrameStarted = currFrame;
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slot.IsRelative = relative;
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slot.SoundSource = null;
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slot.Sound = new OpenAlStreamingSound(source, loop, relative, pos, volume, channels, sampleBits, sampleRate, stream);
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return slot.Sound;
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}
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public float Volume
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@@ -241,25 +281,25 @@ namespace OpenRA.Platforms.Default
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if (sound == null)
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return;
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var key = ((OpenAlSound)sound).Source;
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var source = ((OpenAlSound)sound).Source;
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int state;
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AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
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AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE, out state);
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if (state == AL10.AL_PLAYING && paused)
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AL10.alSourcePause(key);
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AL10.alSourcePause(source);
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else if (state == AL10.AL_PAUSED && !paused)
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AL10.alSourcePlay(key);
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AL10.alSourcePlay(source);
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}
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public void SetAllSoundsPaused(bool paused)
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{
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foreach (var key in sourcePool.Keys)
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foreach (var source in sourcePool.Keys)
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{
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int state;
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AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
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AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE, out state);
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if (state == AL10.AL_PLAYING && paused)
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AL10.alSourcePause(key);
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AL10.alSourcePause(source);
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else if (state == AL10.AL_PAUSED && !paused)
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AL10.alSourcePlay(key);
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AL10.alSourcePlay(source);
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}
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}
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@@ -283,22 +323,14 @@ namespace OpenRA.Platforms.Default
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if (sound == null)
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return;
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var key = ((OpenAlSound)sound).Source;
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int state;
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AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
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if (state == AL10.AL_PLAYING || state == AL10.AL_PAUSED)
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AL10.alSourceStop(key);
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((OpenAlSound)sound).Stop();
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}
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public void StopAllSounds()
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{
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foreach (var key in sourcePool.Keys)
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{
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int state;
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AL10.alGetSourcei(key, AL10.AL_SOURCE_STATE, out state);
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if (state == AL10.AL_PLAYING || state == AL10.AL_PAUSED)
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AL10.alSourceStop(key);
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}
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foreach (var slot in sourcePool.Values)
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if (slot.Sound != null)
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slot.Sound.Stop();
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}
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public void SetListenerPosition(WPos position)
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@@ -311,26 +343,6 @@ namespace OpenRA.Platforms.Default
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AL10.alListenerf(EFX.AL_METERS_PER_UNIT, .01f);
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}
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public void ReleaseSourcePool()
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{
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foreach (var slot in sourcePool)
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if (slot.Value.Sound != null)
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ReleaseSound(slot.Key);
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}
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public void ReleaseSound(ISound sound)
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{
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var openAlSound = sound as OpenAlSound;
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if (openAlSound != null)
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ReleaseSound(openAlSound.Source);
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}
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void ReleaseSound(uint source)
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{
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AL10.alSourceStop(source);
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AL10.alSourcei(source, AL10.AL_BUFFER, 0);
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}
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~OpenAlSoundEngine()
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{
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Dispose(false);
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@@ -344,6 +356,8 @@ namespace OpenRA.Platforms.Default
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void Dispose(bool disposing)
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{
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StopAllSounds();
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if (context != IntPtr.Zero)
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{
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ALC10.alcMakeContextCurrent(IntPtr.Zero);
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@@ -365,19 +379,13 @@ namespace OpenRA.Platforms.Default
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bool disposed;
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public uint Buffer { get { return buffer; } }
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static int MakeALFormat(int channels, int bits)
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{
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if (channels == 1)
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return bits == 16 ? AL10.AL_FORMAT_MONO16 : AL10.AL_FORMAT_MONO8;
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else
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return bits == 16 ? AL10.AL_FORMAT_STEREO16 : AL10.AL_FORMAT_STEREO8;
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}
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public int SampleRate { get; private set; }
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public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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SampleRate = sampleRate;
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AL10.alGenBuffers(new IntPtr(1), out buffer);
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AL10.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, new IntPtr(data.Length), new IntPtr(sampleRate));
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AL10.alBufferData(buffer, OpenAlSoundEngine.MakeALFormat(channels, sampleBits), data, new IntPtr(data.Length), new IntPtr(sampleRate));
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}
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protected virtual void Dispose(bool disposing)
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@@ -404,48 +412,54 @@ namespace OpenRA.Platforms.Default
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class OpenAlSound : ISound
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{
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public readonly uint Source;
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float volume;
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protected readonly float SampleRate;
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public OpenAlSound(uint source, uint buffer, bool looping, bool relative, WPos pos, float volume)
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public OpenAlSound(uint source, bool looping, bool relative, WPos pos, float volume, int sampleRate, uint buffer)
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: this(source, looping, relative, pos, volume, sampleRate)
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{
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AL10.alSourcei(source, AL10.AL_BUFFER, (int)buffer);
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AL10.alSourcePlay(source);
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}
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protected OpenAlSound(uint source, bool looping, bool relative, WPos pos, float volume, int sampleRate)
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{
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Source = source;
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SampleRate = sampleRate;
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Volume = volume;
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AL10.alSourcef(source, AL10.AL_PITCH, 1f);
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AL10.alSource3f(source, AL10.AL_POSITION, pos.X, pos.Y, pos.Z);
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AL10.alSource3f(source, AL10.AL_VELOCITY, 0f, 0f, 0f);
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AL10.alSourcei(source, AL10.AL_BUFFER, (int)buffer);
|
||||
AL10.alSourcei(source, AL10.AL_LOOPING, looping ? 1 : 0);
|
||||
AL10.alSourcei(source, AL10.AL_SOURCE_RELATIVE, relative ? 1 : 0);
|
||||
|
||||
AL10.alSourcef(source, AL10.AL_REFERENCE_DISTANCE, 6826);
|
||||
AL10.alSourcef(source, AL10.AL_MAX_DISTANCE, 136533);
|
||||
AL10.alSourcePlay(source);
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get { return volume; }
|
||||
set { AL10.alSourcef(Source, AL10.AL_GAIN, volume = value); }
|
||||
get { float volume; AL10.alGetSourcef(Source, AL10.AL_GAIN, out volume); return volume; }
|
||||
set { AL10.alSourcef(Source, AL10.AL_GAIN, value); }
|
||||
}
|
||||
|
||||
public float SeekPosition
|
||||
public virtual float SeekPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
int pos;
|
||||
AL10.alGetSourcei(Source, AL11.AL_SAMPLE_OFFSET, out pos);
|
||||
return pos / 22050f;
|
||||
int sampleOffset;
|
||||
AL10.alGetSourcei(Source, AL11.AL_SAMPLE_OFFSET, out sampleOffset);
|
||||
return sampleOffset / SampleRate;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Playing
|
||||
public virtual bool Complete
|
||||
{
|
||||
get
|
||||
{
|
||||
int state;
|
||||
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
||||
return state == AL10.AL_PLAYING;
|
||||
return state == AL10.AL_STOPPED;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -453,5 +467,212 @@ namespace OpenRA.Platforms.Default
|
||||
{
|
||||
AL10.alSource3f(Source, AL10.AL_POSITION, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
|
||||
protected void StopSource()
|
||||
{
|
||||
int state;
|
||||
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
||||
if (state == AL10.AL_PLAYING || state == AL10.AL_PAUSED)
|
||||
AL10.alSourceStop(Source);
|
||||
}
|
||||
|
||||
public virtual void Stop()
|
||||
{
|
||||
StopSource();
|
||||
AL10.alSourcei(Source, AL10.AL_BUFFER, 0);
|
||||
}
|
||||
}
|
||||
|
||||
class OpenAlStreamingSound : OpenAlSound
|
||||
{
|
||||
const int BufferCount = 3;
|
||||
const int BufferSizeInSecs = 1;
|
||||
readonly object bufferDequeueLock = new object();
|
||||
readonly CancellationTokenSource cts = new CancellationTokenSource();
|
||||
readonly Task streamTask;
|
||||
readonly Stack<uint> freeBuffers = new Stack<uint>(BufferCount);
|
||||
int totalSamplesPlayed;
|
||||
|
||||
public OpenAlStreamingSound(uint source, bool looping, bool relative, WPos pos, float volume, int channels, int sampleBits, int sampleRate, Stream stream)
|
||||
: base(source, looping, relative, pos, volume, sampleRate)
|
||||
{
|
||||
streamTask = Task.Run(async () =>
|
||||
{
|
||||
var format = OpenAlSoundEngine.MakeALFormat(channels, sampleBits);
|
||||
var bytesPerSample = sampleBits / 8;
|
||||
|
||||
var buffers = new uint[BufferCount];
|
||||
AL10.alGenBuffers(new IntPtr(buffers.Length), buffers);
|
||||
try
|
||||
{
|
||||
foreach (var buffer in buffers)
|
||||
freeBuffers.Push(buffer);
|
||||
var data = new byte[sampleRate * bytesPerSample * BufferSizeInSecs];
|
||||
var streamEnd = false;
|
||||
|
||||
while (!streamEnd && !cts.IsCancellationRequested)
|
||||
{
|
||||
// Fill the data array as fully as possible.
|
||||
var count = await ReadFillingBuffer(stream, data);
|
||||
streamEnd = count < data.Length;
|
||||
|
||||
// Fill a buffer and queue it for playback.
|
||||
var nextBuffer = freeBuffers.Pop();
|
||||
AL10.alBufferData(nextBuffer, format, data, new IntPtr(count), new IntPtr(sampleRate));
|
||||
AL10.alSourceQueueBuffers(source, new IntPtr(1), ref nextBuffer);
|
||||
|
||||
lock (cts)
|
||||
{
|
||||
if (!cts.IsCancellationRequested)
|
||||
{
|
||||
// Once we have at least one buffer filled, we can actually start.
|
||||
// If streaming fell behind, the source will have stopped,
|
||||
// we also need to play it in this case to resume audio.
|
||||
int state;
|
||||
AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE, out state);
|
||||
if (state == AL10.AL_INITIAL || state == AL10.AL_STOPPED)
|
||||
{
|
||||
// If we resume playback from the stopped state, it resets to the beginning!
|
||||
// To avoid replaying the same audio, we need to dequeue the processed buffers first.
|
||||
if (state == AL10.AL_STOPPED)
|
||||
DequeueBuffers();
|
||||
|
||||
AL10.alSourcePlay(source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Try and dequeue buffers as they become available to be reused.
|
||||
// When the stream ends, wait for all the buffers to be processed
|
||||
while (freeBuffers.Count < (streamEnd ? buffers.Length : 1))
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromSeconds(BufferSizeInSecs), cts.Token).ConfigureAwait(false);
|
||||
DequeueBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (TaskCanceledException)
|
||||
{
|
||||
// Streaming has been cancelled, we'll need to perform some cleanup.
|
||||
}
|
||||
finally
|
||||
{
|
||||
// If we never actually started the source, we need to start it and then stop it.
|
||||
// Otherwise it is left in the initial state and never returned to the source pool.
|
||||
int state;
|
||||
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
||||
if (state == AL10.AL_INITIAL)
|
||||
AL10.alSourcePlay(Source);
|
||||
|
||||
// Ensure the source is stopped, which will mark all buffers as processed.
|
||||
// Dequeue these, so they can then be freed.
|
||||
AL10.alSourceStop(Source);
|
||||
lock (bufferDequeueLock)
|
||||
{
|
||||
int buffersProcessed;
|
||||
AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED, out buffersProcessed);
|
||||
for (var i = 0; i < buffersProcessed; i++)
|
||||
{
|
||||
var dequeued = 0U;
|
||||
AL10.alSourceUnqueueBuffers(source, new IntPtr(1), ref dequeued);
|
||||
}
|
||||
}
|
||||
|
||||
AL10.alDeleteBuffers(new IntPtr(buffers.Length), buffers);
|
||||
stream.Dispose();
|
||||
}
|
||||
}).ContinueWith(task =>
|
||||
{
|
||||
Game.RunAfterTick(() =>
|
||||
{
|
||||
throw new Exception("Failed to stream a sound.", task.Exception);
|
||||
});
|
||||
}, TaskContinuationOptions.OnlyOnFaulted);
|
||||
}
|
||||
|
||||
async Task<int> ReadFillingBuffer(Stream stream, byte[] buffer)
|
||||
{
|
||||
var offset = 0;
|
||||
int count;
|
||||
while (offset < buffer.Length &&
|
||||
(count = await stream.ReadAsync(buffer, offset, buffer.Length - offset, cts.Token).ConfigureAwait(false)) > 0)
|
||||
offset += count;
|
||||
return offset;
|
||||
}
|
||||
|
||||
void DequeueBuffers()
|
||||
{
|
||||
lock (bufferDequeueLock)
|
||||
{
|
||||
// Check for any processed buffers, and dequeue them for reuse.
|
||||
int buffersProcessed;
|
||||
AL10.alGetSourcei(Source, AL10.AL_BUFFERS_PROCESSED, out buffersProcessed);
|
||||
for (var i = 0; i < buffersProcessed; i++)
|
||||
{
|
||||
// Dequeue a processed buffer, so we can reuse it.
|
||||
var dequeued = 0U;
|
||||
AL10.alSourceUnqueueBuffers(Source, new IntPtr(1), ref dequeued);
|
||||
freeBuffers.Push(dequeued);
|
||||
|
||||
// When we remove a buffer, we need to account for this to calculate the overall seek position.
|
||||
// The final buffer in the track may be shorter then BufferSizeInSecs, so we'll need to check how
|
||||
// many bytes are actually in each buffer to avoid adding too much at the end.
|
||||
int byteSize;
|
||||
AL10.alGetBufferi(dequeued, AL10.AL_SIZE, out byteSize);
|
||||
|
||||
int bitRate;
|
||||
AL10.alGetBufferi(dequeued, AL10.AL_BITS, out bitRate);
|
||||
|
||||
totalSamplesPlayed += byteSize / (bitRate / 8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
lock (cts)
|
||||
{
|
||||
StopSource();
|
||||
cts.Cancel();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
streamTask.Wait();
|
||||
}
|
||||
catch (AggregateException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public override float SeekPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
// Stop buffers being dequeued whilst we calculate the seek position.
|
||||
lock (bufferDequeueLock)
|
||||
{
|
||||
int sampleOffset;
|
||||
AL10.alGetSourcei(Source, AL11.AL_SAMPLE_OFFSET, out sampleOffset);
|
||||
|
||||
int state;
|
||||
AL10.alGetSourcei(Source, AL10.AL_SOURCE_STATE, out state);
|
||||
|
||||
// If the source is not stopped, add the current offset to the total offset and return that.
|
||||
if (state != AL10.AL_STOPPED)
|
||||
return (sampleOffset + totalSamplesPlayed) / SampleRate;
|
||||
|
||||
// If the source stopped, the current offset will have been reset to 0.
|
||||
// We'll need to dequeue any buffers played first and then return the total.
|
||||
DequeueBuffers();
|
||||
return totalSamplesPlayed / SampleRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Complete
|
||||
{
|
||||
get { return streamTask.IsCompleted; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user