More misc explicit interface implementations

By-product from making ITick explicit in various places.
This commit is contained in:
reaperrr
2017-09-07 18:18:04 +02:00
committed by Matthias Mailänder
parent 03c3a5f310
commit 85e60ef77f
7 changed files with 10 additions and 10 deletions

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Cnc.Traits
}
}
public void Created(Actor self)
void INotifyCreated.Created(Actor self)
{
iPositionable = self.TraitOrDefault<IPositionable>();
}

View File

@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Cnc.Traits
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
return null;
@@ -121,7 +121,7 @@ namespace OpenRA.Mods.Cnc.Traits
return new Order("Detonate", self, false);
}
public string VoicePhraseForOrder(Actor self, Order order)
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
return info.Voice;
}
@@ -170,7 +170,7 @@ namespace OpenRA.Mods.Cnc.Traits
self.QueueActivity(new CallFunc(Detonate));
}
public void ResolveOrder(Actor self, Order order)
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DetonateAttack")
{

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Cnc.Traits
remainingFrames--;
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
void IPaletteModifier.AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
if (remainingFrames == 0)
return;

View File

@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Cnc.Traits
}
}
public string VoicePhraseForOrder(Actor self, Order order)
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "PortableChronoTeleport" && CanTeleport ? Info.Voice : null;
}

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
size = new int2(s, s);
}
public int2 SelectionSize(Actor self) { return size; }
int2 IAutoSelectionSize.SelectionSize(Actor self) { return size; }
void ITick.Tick(Actor self)
{