Remove duplication
This commit is contained in:
51
OpenRA.Game/Effects/CrateEffect.cs
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51
OpenRA.Game/Effects/CrateEffect.cs
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@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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class CrateEffect : IEffect
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{
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Actor a;
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Animation anim = new Animation("crate-effects");
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float2 doorOffset = new float2(-4,0);
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public CrateEffect(Actor a, string seq)
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{
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this.a = a;
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anim.PlayThen(seq,
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() => a.World.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick( World world )
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{
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anim.Tick();
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}
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,
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a.CenterLocation - .5f * anim.Image.size + doorOffset, "effect");
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}
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}
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}
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@@ -286,6 +286,8 @@
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<Compile Include="Chrome\CheckboxWidget.cs" />
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<Compile Include="Traits\HasUnitOnBuild.cs" />
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<Compile Include="Traits\Activities\Wait.cs" />
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<Compile Include="Traits\CrateAction.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -62,7 +62,7 @@ namespace OpenRA.Traits
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public void OnCrush(Actor crusher)
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{
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var shares = self.traits.WithInterface<ICrateAction>().Select(a => Pair.New(a, a.GetSelectionShares(crusher)));
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var shares = self.traits.WithInterface<CrateAction>().Select(a => Pair.New(a, a.GetSelectionShares(crusher)));
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var totalShares = shares.Sum(a => a.Second);
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var n = self.World.SharedRandom.Next(totalShares);
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60
OpenRA.Game/Traits/CrateAction.cs
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60
OpenRA.Game/Traits/CrateAction.cs
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@@ -0,0 +1,60 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Effects;
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namespace OpenRA.Traits
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{
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public class CrateActionInfo : ITraitInfo
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{
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public int SelectionShares = 10;
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public string Effect = null;
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public string Notification = null;
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public virtual object Create(Actor self) { return new CrateAction(self, this); }
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}
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public class CrateAction
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{
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public Actor self;
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public CrateActionInfo info;
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public CrateAction(Actor self, CrateActionInfo info)
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{
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this.self = self;
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this.info = info;
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}
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public virtual int GetSelectionShares(Actor collector)
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{
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return info.SelectionShares;
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}
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public virtual void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, info.Notification);
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collector.World.AddFrameEndTask(w =>
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{
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if (info.Effect != null)
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w.Add(new CrateEffect(collector, info.Effect));
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});
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}
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}
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}
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@@ -82,13 +82,7 @@ namespace OpenRA.Traits
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bool IsCrushableBy(UnitMovementType umt, Player player);
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bool IsPathableCrush(UnitMovementType umt, Player player);
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}
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public interface ICrateAction
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{
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int GetSelectionShares(Actor collector);
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void Activate(Actor collector);
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}
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public struct Renderable
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{
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public readonly Sprite Sprite;
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