Remove duplication
This commit is contained in:
@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -19,11 +19,10 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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namespace OpenRA.Effects
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{
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class CrateEffect : IEffect
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{
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@@ -286,6 +286,8 @@
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<Compile Include="Chrome\CheckboxWidget.cs" />
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<Compile Include="Traits\HasUnitOnBuild.cs" />
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<Compile Include="Traits\Activities\Wait.cs" />
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<Compile Include="Traits\CrateAction.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -62,7 +62,7 @@ namespace OpenRA.Traits
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public void OnCrush(Actor crusher)
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{
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var shares = self.traits.WithInterface<ICrateAction>().Select(a => Pair.New(a, a.GetSelectionShares(crusher)));
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var shares = self.traits.WithInterface<CrateAction>().Select(a => Pair.New(a, a.GetSelectionShares(crusher)));
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var totalShares = shares.Sum(a => a.Second);
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var n = self.World.SharedRandom.Next(totalShares);
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60
OpenRA.Game/Traits/CrateAction.cs
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60
OpenRA.Game/Traits/CrateAction.cs
Normal file
@@ -0,0 +1,60 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Effects;
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namespace OpenRA.Traits
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{
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public class CrateActionInfo : ITraitInfo
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{
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public int SelectionShares = 10;
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public string Effect = null;
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public string Notification = null;
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public virtual object Create(Actor self) { return new CrateAction(self, this); }
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}
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public class CrateAction
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{
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public Actor self;
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public CrateActionInfo info;
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public CrateAction(Actor self, CrateActionInfo info)
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{
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this.self = self;
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this.info = info;
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}
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public virtual int GetSelectionShares(Actor collector)
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{
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return info.SelectionShares;
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}
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public virtual void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, info.Notification);
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collector.World.AddFrameEndTask(w =>
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{
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if (info.Effect != null)
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w.Add(new CrateEffect(collector, info.Effect));
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});
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}
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}
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}
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@@ -83,12 +83,6 @@ namespace OpenRA.Traits
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bool IsPathableCrush(UnitMovementType umt, Player player);
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}
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public interface ICrateAction
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{
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int GetSelectionShares(Actor collector);
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void Activate(Actor collector);
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}
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public struct Renderable
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{
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public readonly Sprite Sprite;
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@@ -18,43 +18,30 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ArmorUpgradeCrateActionInfo : ITraitInfo
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class ArmorUpgradeCrateActionInfo : CrateActionInfo
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{
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public float Multiplier = 2.0f;
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public int SelectionShares = 10;
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public string Effect = null;
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public string Notification = null;
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public object Create(Actor self) { return new ArmorUpgradeCrateAction(self); }
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public override object Create(Actor self) { return new ArmorUpgradeCrateAction(self, this); }
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}
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class ArmorUpgradeCrateAction : ICrateAction
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class ArmorUpgradeCrateAction : CrateAction
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{
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Actor self;
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public ArmorUpgradeCrateAction(Actor self)
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{
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this.self = self;
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}
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public ArmorUpgradeCrateAction(Actor self, ArmorUpgradeCrateActionInfo info)
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: base(self, info) {}
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public int GetSelectionShares(Actor collector)
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public override void Activate(Actor collector)
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{
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return self.Info.Traits.Get<ArmorUpgradeCrateActionInfo>().SelectionShares;
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}
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public void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, self.Info.Traits.Get<ArmorUpgradeCrateActionInfo>().Notification);
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collector.World.AddFrameEndTask(w =>
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{
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var multiplier = self.Info.Traits.Get<ArmorUpgradeCrateActionInfo>().Multiplier;
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var multiplier = (info as ArmorUpgradeCrateActionInfo).Multiplier;
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collector.traits.Add(new ArmorUpgrade(multiplier));
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w.Add(new CrateEffect(collector, self.Info.Traits.Get<ArmorUpgradeCrateActionInfo>().Effect));
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});
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base.Activate(collector);
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}
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}
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@@ -7,39 +7,24 @@ using OpenRA.Effects;
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namespace OpenRA.Mods.RA
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{
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class ExplodeCrateActionInfo : ITraitInfo
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class ExplodeCrateActionInfo : CrateActionInfo
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{
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public string Weapon = null;
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public int SelectionShares = 5;
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public string Effect = null;
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public string Notification = null;
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public object Create(Actor self) { return new ExplodeCrateAction(self, this); }
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public override object Create(Actor self) { return new ExplodeCrateAction(self, this); }
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}
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class ExplodeCrateAction : ICrateAction
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class ExplodeCrateAction : CrateAction
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{
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Actor self;
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ExplodeCrateActionInfo info;
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public ExplodeCrateAction(Actor self, ExplodeCrateActionInfo info)
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{
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this.self = self;
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this.info = info;
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}
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: base(self, info) {}
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public int GetSelectionShares(Actor collector)
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public override void Activate(Actor collector)
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{
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return info.SelectionShares;
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}
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public void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, self.Info.Traits.Get<ExplodeCrateActionInfo>().Notification);
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self.World.AddFrameEndTask(
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w => w.Add(new Bullet(info.Weapon, self.Owner,
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w => w.Add(new Bullet((info as ExplodeCrateActionInfo).Weapon, self.Owner,
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self, self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(),
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0, 0)));
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base.Activate(collector);
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}
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}
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}
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@@ -18,45 +18,38 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class FirepowerUpgradeCrateActionInfo : ITraitInfo
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class FirepowerUpgradeCrateActionInfo : CrateActionInfo
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{
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public float Multiplier = 2.0f;
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public int SelectionShares = 10;
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public string Effect = null;
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public string Notification = null;
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public object Create(Actor self) { return new FirepowerUpgradeCrateAction(self); }
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public override object Create(Actor self) { return new FirepowerUpgradeCrateAction(self, this); }
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}
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class FirepowerUpgradeCrateAction : ICrateAction
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class FirepowerUpgradeCrateAction : CrateAction
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{
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Actor self;
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public FirepowerUpgradeCrateAction(Actor self)
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{
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this.self = self;
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}
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public FirepowerUpgradeCrateAction(Actor self, FirepowerUpgradeCrateActionInfo info)
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: base(self, info) {}
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public int GetSelectionShares(Actor collector)
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public override int GetSelectionShares(Actor collector)
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{
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if (collector.GetPrimaryWeapon() == null && collector.GetSecondaryWeapon() == null)
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return 0;
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return self.Info.Traits.Get<FirepowerUpgradeCrateActionInfo>().SelectionShares;
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return base.GetSelectionShares(collector);
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}
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public void Activate(Actor collector)
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public override void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, self.Info.Traits.Get<FirepowerUpgradeCrateActionInfo>().Notification);
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collector.World.AddFrameEndTask(w =>
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{
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var multiplier = self.Info.Traits.Get<FirepowerUpgradeCrateActionInfo>().Multiplier;
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var multiplier = (info as FirepowerUpgradeCrateActionInfo).Multiplier;
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collector.traits.Add(new FirepowerUpgrade(multiplier));
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w.Add(new CrateEffect(collector, self.Info.Traits.Get<FirepowerUpgradeCrateActionInfo>().Effect));
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});
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base.Activate(collector);
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}
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}
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@@ -18,43 +18,29 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class GiveCashCrateActionInfo : ITraitInfo
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class GiveCashCrateActionInfo : CrateActionInfo
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{
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public int Amount = 2000;
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public int SelectionShares = 10;
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public string Effect = null;
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public string Notification = null;
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public object Create(Actor self) { return new GiveCashCrateAction(self); }
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public override object Create(Actor self) { return new GiveCashCrateAction(self, this); }
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}
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class GiveCashCrateAction : ICrateAction
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class GiveCashCrateAction : CrateAction
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{
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Actor self;
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public GiveCashCrateAction(Actor self)
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{
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this.self = self;
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}
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public GiveCashCrateAction(Actor self, GiveCashCrateActionInfo info)
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: base(self, info) {}
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public int GetSelectionShares(Actor collector)
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public override void Activate(Actor collector)
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{
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return self.Info.Traits.Get<GiveCashCrateActionInfo>().SelectionShares;
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}
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public void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, self.Info.Traits.Get<GiveCashCrateActionInfo>().Notification);
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collector.World.AddFrameEndTask(w =>
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{
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var amount = self.Info.Traits.Get<GiveCashCrateActionInfo>().Amount;
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var amount = (info as GiveCashCrateActionInfo).Amount;
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collector.Owner.GiveCash(amount);
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w.Add(new CrateEffect(collector, self.Info.Traits.Get<GiveCashCrateActionInfo>().Effect));
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});
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base.Activate(collector);
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}
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}
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}
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@@ -18,43 +18,29 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SpeedUpgradeCrateActionInfo : ITraitInfo
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class SpeedUpgradeCrateActionInfo : CrateActionInfo
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{
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public float Multiplier = 1.7f;
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public int SelectionShares = 10;
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public string Effect = null;
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public string Notification = null;
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public object Create(Actor self) { return new SpeedUpgradeCrateAction(self); }
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public override object Create(Actor self) { return new SpeedUpgradeCrateAction(self, this); }
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}
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class SpeedUpgradeCrateAction : ICrateAction
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class SpeedUpgradeCrateAction : CrateAction
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{
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Actor self;
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public SpeedUpgradeCrateAction(Actor self)
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{
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this.self = self;
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}
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public SpeedUpgradeCrateAction(Actor self, SpeedUpgradeCrateActionInfo info)
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: base(self, info) {}
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public int GetSelectionShares(Actor collector)
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public override void Activate(Actor collector)
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{
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return self.Info.Traits.Get<SpeedUpgradeCrateActionInfo>().SelectionShares;
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}
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public void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, self.Info.Traits.Get<SpeedUpgradeCrateActionInfo>().Notification);
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collector.World.AddFrameEndTask(w =>
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{
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var multiplier = self.Info.Traits.Get<SpeedUpgradeCrateActionInfo>().Multiplier;
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var multiplier = (info as SpeedUpgradeCrateActionInfo).Multiplier;
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collector.traits.Add(new SpeedUpgrade(multiplier));
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w.Add(new CrateEffect(collector, self.Info.Traits.Get<SpeedUpgradeCrateActionInfo>().Effect));
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});
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base.Activate(collector);
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -56,7 +56,6 @@
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<Compile Include="Crates\ExplodeCrateAction.cs" />
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<Compile Include="Crates\FirepowerUpgradeCrateAction.cs" />
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<Compile Include="Crates\GiveCashCrateAction.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Effects\GpsSatellite.cs" />
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<Compile Include="Effects\InvulnEffect.cs" />
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<Compile Include="Effects\Parachute.cs" />
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@@ -90,7 +89,7 @@
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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Reference in New Issue
Block a user