Remove Actor.HasTrait<T>()

This commit is contained in:
atlimit8
2015-08-01 23:53:58 -05:00
parent 959914779f
commit 85fab45451
79 changed files with 153 additions and 153 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.AI
var missileUnitsCount = 0;
foreach (var unit in units)
{
if (unit != null && unit.HasTrait<AttackBase>() && !unit.HasTrait<Aircraft>()
if (unit != null && unit.Info.Traits.Contains<AttackBaseInfo>() && !unit.Info.Traits.Contains<AircraftInfo>()
&& !unit.IsDisabled())
{
var arms = unit.TraitsImplementing<Armament>();
@@ -223,7 +223,7 @@ namespace OpenRA.Mods.Common.AI
continue;
}
if (owner.TargetActor.HasTrait<ITargetable>() && CanAttackTarget(a, owner.TargetActor))
if (owner.TargetActor.Info.Traits.Contains<ITargetableInfo>() && CanAttackTarget(a, owner.TargetActor))
owner.Bot.QueueOrder(new Order("Attack", a, false) { TargetActor = owner.TargetActor });
}
}

View File

@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.AI
{
var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(12))
.Where(a1 => !a1.Disposed && !a1.IsDead);
var enemynearby = enemies.Where(a1 => a1.HasTrait<ITargetable>() && leader.Owner.Stances[a1.Owner] == Stance.Enemy);
var enemynearby = enemies.Where(a1 => a1.Info.Traits.Contains<ITargetableInfo>() && leader.Owner.Stances[a1.Owner] == Stance.Enemy);
var target = enemynearby.ClosestTo(leader.CenterPosition);
if (target != null)
{

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.AI
protected static bool CanAttackTarget(Actor a, Actor target)
{
if (!a.HasTrait<AttackBase>())
if (!a.Info.Traits.Contains<AttackBaseInfo>())
return false;
var targetTypes = target.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled).SelectMany(t => t.TargetTypes);
@@ -82,11 +82,11 @@ namespace OpenRA.Mods.Common.AI
var u = squad.Units.Random(squad.Random);
var units = squad.World.FindActorsInCircle(u.CenterPosition, WDist.FromCells(DangerRadius)).ToList();
var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.HasTrait<Building>());
var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.Info.Traits.Contains<BuildingInfo>());
if (ownBaseBuildingAround.Any())
return false;
var enemyAroundUnit = units.Where(unit => squad.Bot.Player.Stances[unit.Owner] == Stance.Enemy && unit.HasTrait<AttackBase>());
var enemyAroundUnit = units.Where(unit => squad.Bot.Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.Traits.Contains<AttackBaseInfo>());
if (!enemyAroundUnit.Any())
return false;