Remove Actor.HasTrait<T>()
This commit is contained in:
@@ -48,7 +48,8 @@ namespace OpenRA.Mods.Common.Activities
|
||||
continue;
|
||||
|
||||
// HACK to check if we are on the helipad/airfield/etc.
|
||||
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location).FirstOrDefault(a => a.HasTrait<Building>());
|
||||
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location)
|
||||
.FirstOrDefault(a => a.Info.Traits.Contains<BuildingInfo>());
|
||||
|
||||
if (hostBuilding == null || !hostBuilding.IsInWorld)
|
||||
return NextActivity;
|
||||
|
||||
Reference in New Issue
Block a user