Remove Actor.HasTrait<T>()
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor)
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Log.Write("lua", "{1} is an invalid target for {0}!", Self, targetActor);
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if (!targetActor.HasTrait<FrozenUnderFog>() && !Self.Owner.CanTargetActor(targetActor))
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if (!targetActor.Info.Traits.Contains<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
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Log.Write("lua", "{1} is not revealed for player {0}!", Self.Owner, targetActor);
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attackBase.AttackTarget(target, true, allowMove);
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