Remove Actor.HasTrait<T>()
This commit is contained in:
@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
[Desc("Unit is able to move.")]
|
||||
public class MobileInfo : IMoveInfo, IOccupySpaceInfo, IFacingInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
|
||||
public class MobileInfo : IMoveInfo, IPositionableInfo, IOccupySpaceInfo, IFacingInfo,
|
||||
UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
|
||||
{
|
||||
[FieldLoader.LoadUsing("LoadSpeeds", true)]
|
||||
[Desc("Set Water: 0 for ground units and lower the value on rough terrain.")]
|
||||
@@ -664,7 +665,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
var cellInfo = notStupidCells
|
||||
.SelectMany(c => self.World.ActorMap.GetUnitsAt(c)
|
||||
.Where(a => a.IsIdle && a.HasTrait<Mobile>()),
|
||||
.Where(a => a.IsIdle && a.Info.Traits.Contains<MobileInfo>()),
|
||||
(c, a) => new { Cell = c, Actor = a })
|
||||
.RandomOrDefault(self.World.SharedRandom);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user