Remove Actor.HasTrait<T>()

This commit is contained in:
atlimit8
2015-08-01 23:53:58 -05:00
parent 959914779f
commit 85fab45451
79 changed files with 153 additions and 153 deletions

View File

@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Traits
}
[Desc("Unit is able to move.")]
public class MobileInfo : IMoveInfo, IOccupySpaceInfo, IFacingInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
public class MobileInfo : IMoveInfo, IPositionableInfo, IOccupySpaceInfo, IFacingInfo,
UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
{
[FieldLoader.LoadUsing("LoadSpeeds", true)]
[Desc("Set Water: 0 for ground units and lower the value on rough terrain.")]
@@ -664,7 +665,7 @@ namespace OpenRA.Mods.Common.Traits
{
var cellInfo = notStupidCells
.SelectMany(c => self.World.ActorMap.GetUnitsAt(c)
.Where(a => a.IsIdle && a.HasTrait<Mobile>()),
.Where(a => a.IsIdle && a.Info.Traits.Contains<MobileInfo>()),
(c, a) => new { Cell = c, Actor = a })
.RandomOrDefault(self.World.SharedRandom);