Remove Actor.HasTrait<T>()

This commit is contained in:
atlimit8
2015-08-01 23:53:58 -05:00
parent 959914779f
commit 85fab45451
79 changed files with 153 additions and 153 deletions

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
public Hovers(HoversInfo info, Actor self)
{
this.info = info;
aircraft = self.HasTrait<Aircraft>();
aircraft = self.Info.Traits.Contains<AircraftInfo>();
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)

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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
{
this.info = info;
wsb = self.Trait<WithSpriteBody>();
buildComplete = !self.HasTrait<Building>();
buildComplete = !self.Info.Traits.Contains<BuildingInfo>();
}
public void BuildingComplete(Actor self)

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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));

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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
var overlay = new Animation(self.World, rs.GetImage(self));
overlay.Play(info.Sequence);

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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));
if (info.StartSequence != null)
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.StartSequence),

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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));
overlay.Play(info.Sequence);

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@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Default trait for rendering sprite-based actors.")]
public class WithSpriteBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
public class WithSpriteBodyInfo : UpgradableTraitInfo, ISpriteBodyInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
{
[Desc("Animation to play when the actor is created."), SequenceReference]
public readonly string StartSequence = null;