Remove Actor.HasTrait<T>()
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
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public Hovers(HoversInfo info, Actor self)
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{
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this.info = info;
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aircraft = self.HasTrait<Aircraft>();
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aircraft = self.Info.Traits.Contains<AircraftInfo>();
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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this.info = info;
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wsb = self.Trait<WithSpriteBody>();
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buildComplete = !self.HasTrait<Building>();
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buildComplete = !self.Info.Traits.Contains<BuildingInfo>();
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}
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public void BuildingComplete(Actor self)
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<BodyOrientation>();
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<BodyOrientation>();
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
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var overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<BodyOrientation>();
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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if (info.StartSequence != null)
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overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.StartSequence),
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<BodyOrientation>();
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Default trait for rendering sprite-based actors.")]
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public class WithSpriteBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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public class WithSpriteBodyInfo : UpgradableTraitInfo, ISpriteBodyInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Animation to play when the actor is created."), SequenceReference]
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public readonly string StartSequence = null;
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