Remove Actor.HasTrait<T>()

This commit is contained in:
atlimit8
2015-08-01 23:53:58 -05:00
parent 959914779f
commit 85fab45451
79 changed files with 153 additions and 153 deletions

View File

@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));
if (info.StartSequence != null)
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.StartSequence),