Remove Actor.HasTrait<T>()

This commit is contained in:
atlimit8
2015-08-01 23:53:58 -05:00
parent 959914779f
commit 85fab45451
79 changed files with 153 additions and 153 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Widgets
Lazy<TooltipContainerWidget> tooltipContainer;
public WorldTooltipType TooltipType { get; private set; }
public IToolTip ActorTooltip { get; private set; }
public ITooltip ActorTooltip { get; private set; }
public IProvideTooltipInfo[] ActorTooltipExtra { get; private set; }
public FrozenActor FrozenActorTooltip { get; private set; }
@@ -106,12 +106,12 @@ namespace OpenRA.Mods.Common.Widgets
}
var underCursor = world.ScreenMap.ActorsAt(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
.Where(a => !world.FogObscures(a) && a.HasTrait<IToolTip>())
.Where(a => !world.FogObscures(a) && a.Info.Traits.Contains<ITooltipInfo>())
.WithHighestSelectionPriority();
if (underCursor != null)
{
ActorTooltip = underCursor.TraitsImplementing<IToolTip>().First();
ActorTooltip = underCursor.TraitsImplementing<ITooltip>().First();
ActorTooltipExtra = underCursor.TraitsImplementing<IProvideTooltipInfo>().ToArray();
TooltipType = WorldTooltipType.Actor;
return;