From 8831a93375d793391c2fabcde33a1a5fb95e249a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Mon, 18 Jun 2012 03:29:17 +0300 Subject: [PATCH 1/2] make the hospital become a repairunit (for infantry) --- mods/cnc/rules/tech.yaml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/cnc/rules/tech.yaml b/mods/cnc/rules/tech.yaml index f9b62d1802..e69a4b19d8 100644 --- a/mods/cnc/rules/tech.yaml +++ b/mods/cnc/rules/tech.yaml @@ -29,6 +29,9 @@ HOSP: Name: Hospital LeavesHusk: HuskActor: HOSP.Husk + Reservable: + RepairsUnits: + RallyPoint: HOSP.Husk: Inherits: ^CivBuildingHusk From 527c6dc36bf61c5d030c9ae8eca32c12a2a584db Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Mon, 18 Jun 2012 03:30:53 +0300 Subject: [PATCH 2/2] "repair" infantry at hospital --- mods/cnc/rules/defaults.yaml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 34971a1c73..501d128034 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -132,6 +132,8 @@ SpawnViceroid: Probability: 2 CrushableInfantry: + Repairable: + RepairBuildings: hosp ^CivInfantry: Inherits: ^Infantry