Unhardcode internal terrain palette name from all over the codebase

This commit is contained in:
Pavel Penev
2016-01-02 16:30:43 +02:00
parent 0c51d73be9
commit 861d1368a4
14 changed files with 18 additions and 18 deletions

View File

@@ -16,8 +16,6 @@ namespace OpenRA.Graphics
{
sealed class TerrainRenderer : IDisposable
{
const string TerrainPalette = "terrain";
readonly World world;
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
readonly Theater theater;
@@ -33,7 +31,7 @@ namespace OpenRA.Graphics
foreach (var template in world.TileSet.Templates)
{
var palette = template.Value.Palette ?? TerrainPalette;
var palette = template.Value.Palette ?? TileSet.TerrainPaletteInternalName;
spriteLayers.GetOrAdd(palette, pal =>
new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(palette), wr.World.Type != WorldType.Editor));
}
@@ -48,7 +46,7 @@ namespace OpenRA.Graphics
public void UpdateCell(CPos cell)
{
var tile = mapTiles[cell];
var palette = world.TileSet.Templates[tile.Type].Palette ?? TerrainPalette;
var palette = world.TileSet.Templates[tile.Type].Palette ?? TileSet.TerrainPaletteInternalName;
var sprite = theater.TileSprite(tile);
foreach (var kv in spriteLayers)
kv.Value.Update(cell, palette == kv.Key ? sprite : null);

View File

@@ -167,6 +167,8 @@ namespace OpenRA
public class TileSet
{
public const string TerrainPaletteInternalName = "terrain";
public readonly string Name;
public readonly string Id;
public readonly int SheetSize = 512;

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Traits
public class FixedColorPaletteInfo : ITraitInfo
{
[Desc("The name of the palette to base off.")]
[PaletteReference] public readonly string Base = "terrain";
[PaletteReference] public readonly string Base = TileSet.TerrainPaletteInternalName;
[Desc("The name of the resulting palette")]
[PaletteDefinition] public readonly string Name = "resources";

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Traits
{
public readonly string Sequence = "resources";
[SequenceReference("Sequence")] public readonly string[] Variants = { };
[PaletteReference] public readonly string Palette = "terrain";
[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
public readonly int ResourceType = 1;
public readonly int ValuePerUnit = 0;