Unhardcode internal terrain palette name from all over the codebase

This commit is contained in:
Pavel Penev
2016-01-02 16:30:43 +02:00
parent 0c51d73be9
commit 861d1368a4
14 changed files with 18 additions and 18 deletions

View File

@@ -167,6 +167,8 @@ namespace OpenRA
public class TileSet
{
public const string TerrainPaletteInternalName = "terrain";
public readonly string Name;
public readonly string Id;
public readonly int SheetSize = 512;