Unhardcode internal terrain palette name from all over the codebase

This commit is contained in:
Pavel Penev
2016-01-02 16:30:43 +02:00
parent 0c51d73be9
commit 861d1368a4
14 changed files with 18 additions and 18 deletions

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Traits
public class FixedColorPaletteInfo : ITraitInfo
{
[Desc("The name of the palette to base off.")]
[PaletteReference] public readonly string Base = "terrain";
[PaletteReference] public readonly string Base = TileSet.TerrainPaletteInternalName;
[Desc("The name of the resulting palette")]
[PaletteDefinition] public readonly string Name = "resources";

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Traits
{
public readonly string Sequence = "resources";
[SequenceReference("Sequence")] public readonly string[] Variants = { };
[PaletteReference] public readonly string Palette = "terrain";
[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
public readonly int ResourceType = 1;
public readonly int ValuePerUnit = 0;