Unhardcode internal terrain palette name from all over the codebase
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@@ -16,7 +16,7 @@ namespace OpenRA.Traits
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public class FixedColorPaletteInfo : ITraitInfo
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{
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[Desc("The name of the palette to base off.")]
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[PaletteReference] public readonly string Base = "terrain";
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[PaletteReference] public readonly string Base = TileSet.TerrainPaletteInternalName;
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[Desc("The name of the resulting palette")]
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[PaletteDefinition] public readonly string Name = "resources";
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@@ -17,7 +17,7 @@ namespace OpenRA.Traits
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{
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public readonly string Sequence = "resources";
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[SequenceReference("Sequence")] public readonly string[] Variants = { };
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[PaletteReference] public readonly string Palette = "terrain";
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[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
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public readonly int ResourceType = 1;
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public readonly int ValuePerUnit = 0;
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