Unhardcode internal terrain palette name from all over the codebase

This commit is contained in:
Pavel Penev
2016-01-02 16:30:43 +02:00
parent 0c51d73be9
commit 861d1368a4
14 changed files with 18 additions and 18 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);