Unhardcode internal terrain palette name from all over the codebase
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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
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foreach (var t in world.Map.FindTilesInCircle(xy, range))
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
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