Unhardcode internal terrain palette name from all over the codebase
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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[PaletteReference] public readonly string SmokePalette = "effect";
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[PaletteReference] public readonly string Palette = "terrain";
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[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
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public object Create(ActorInitializer init) { return new SmudgeLayer(init.Self, this); }
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}
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