Unhardcode internal terrain palette name from all over the codebase
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Widgets
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public class TerrainTemplatePreviewWidget : Widget
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{
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public Func<float> GetScale = () => 1f;
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public string Palette = "terrain";
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public string Palette = TileSet.TerrainPaletteInternalName;
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readonly WorldRenderer worldRenderer;
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readonly TileSet tileset;
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