Unhardcode internal terrain palette name from all over the codebase

This commit is contained in:
Pavel Penev
2016-01-02 16:30:43 +02:00
parent 0c51d73be9
commit 861d1368a4
14 changed files with 18 additions and 18 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Widgets
public class TerrainTemplatePreviewWidget : Widget
{
public Func<float> GetScale = () => 1f;
public string Palette = "terrain";
public string Palette = TileSet.TerrainPaletteInternalName;
readonly WorldRenderer worldRenderer;
readonly TileSet tileset;