Unhardcode internal terrain palette name from all over the codebase

This commit is contained in:
Pavel Penev
2016-01-02 16:30:43 +02:00
parent 0c51d73be9
commit 861d1368a4
14 changed files with 18 additions and 18 deletions

View File

@@ -121,7 +121,7 @@ namespace OpenRA.Mods.RA.Traits
if (self.Owner != self.World.LocalPlayer || Minefield == null)
yield break;
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var c in Minefield)
yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c),
WVec.Zero, -511, pal, 1f, true);
@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA.Traits
var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
minelayer.Info.TraitInfo<MinelayerInfo>().MinefieldDepth);
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var c in minefield)
{
var tile = movement.CanEnterCell(c, null, false) ? tileOk : tileBlocked;

View File

@@ -145,7 +145,7 @@ namespace OpenRA.Mods.RA.Traits
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var tiles = world.Map.FindTilesInCircle(xy, range);
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in tiles)
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
}
@@ -224,7 +224,7 @@ namespace OpenRA.Mods.RA.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
// Source tiles
foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))