Unhardcode internal terrain palette name from all over the codebase
This commit is contained in:
@@ -121,7 +121,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
if (self.Owner != self.World.LocalPlayer || Minefield == null)
|
||||
yield break;
|
||||
|
||||
var pal = wr.Palette("terrain");
|
||||
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
|
||||
foreach (var c in Minefield)
|
||||
yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c),
|
||||
WVec.Zero, -511, pal, 1f, true);
|
||||
@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
|
||||
minelayer.Info.TraitInfo<MinelayerInfo>().MinefieldDepth);
|
||||
|
||||
var pal = wr.Palette("terrain");
|
||||
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
|
||||
foreach (var c in minefield)
|
||||
{
|
||||
var tile = movement.CanEnterCell(c, null, false) ? tileOk : tileBlocked;
|
||||
|
||||
@@ -145,7 +145,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var tiles = world.Map.FindTilesInCircle(xy, range);
|
||||
var pal = wr.Palette("terrain");
|
||||
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
|
||||
foreach (var t in tiles)
|
||||
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
|
||||
}
|
||||
@@ -224,7 +224,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var pal = wr.Palette("terrain");
|
||||
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
|
||||
|
||||
// Source tiles
|
||||
foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))
|
||||
|
||||
Reference in New Issue
Block a user