Unhardcode internal terrain palette name from all over the codebase

This commit is contained in:
Pavel Penev
2016-01-02 16:30:43 +02:00
parent 0c51d73be9
commit 861d1368a4
14 changed files with 18 additions and 18 deletions

View File

@@ -16,8 +16,6 @@ namespace OpenRA.Graphics
{ {
sealed class TerrainRenderer : IDisposable sealed class TerrainRenderer : IDisposable
{ {
const string TerrainPalette = "terrain";
readonly World world; readonly World world;
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>(); readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
readonly Theater theater; readonly Theater theater;
@@ -33,7 +31,7 @@ namespace OpenRA.Graphics
foreach (var template in world.TileSet.Templates) foreach (var template in world.TileSet.Templates)
{ {
var palette = template.Value.Palette ?? TerrainPalette; var palette = template.Value.Palette ?? TileSet.TerrainPaletteInternalName;
spriteLayers.GetOrAdd(palette, pal => spriteLayers.GetOrAdd(palette, pal =>
new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(palette), wr.World.Type != WorldType.Editor)); new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(palette), wr.World.Type != WorldType.Editor));
} }
@@ -48,7 +46,7 @@ namespace OpenRA.Graphics
public void UpdateCell(CPos cell) public void UpdateCell(CPos cell)
{ {
var tile = mapTiles[cell]; var tile = mapTiles[cell];
var palette = world.TileSet.Templates[tile.Type].Palette ?? TerrainPalette; var palette = world.TileSet.Templates[tile.Type].Palette ?? TileSet.TerrainPaletteInternalName;
var sprite = theater.TileSprite(tile); var sprite = theater.TileSprite(tile);
foreach (var kv in spriteLayers) foreach (var kv in spriteLayers)
kv.Value.Update(cell, palette == kv.Key ? sprite : null); kv.Value.Update(cell, palette == kv.Key ? sprite : null);

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@@ -167,6 +167,8 @@ namespace OpenRA
public class TileSet public class TileSet
{ {
public const string TerrainPaletteInternalName = "terrain";
public readonly string Name; public readonly string Name;
public readonly string Id; public readonly string Id;
public readonly int SheetSize = 512; public readonly int SheetSize = 512;

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@@ -16,7 +16,7 @@ namespace OpenRA.Traits
public class FixedColorPaletteInfo : ITraitInfo public class FixedColorPaletteInfo : ITraitInfo
{ {
[Desc("The name of the palette to base off.")] [Desc("The name of the palette to base off.")]
[PaletteReference] public readonly string Base = "terrain"; [PaletteReference] public readonly string Base = TileSet.TerrainPaletteInternalName;
[Desc("The name of the resulting palette")] [Desc("The name of the resulting palette")]
[PaletteDefinition] public readonly string Name = "resources"; [PaletteDefinition] public readonly string Name = "resources";

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@@ -17,7 +17,7 @@ namespace OpenRA.Traits
{ {
public readonly string Sequence = "resources"; public readonly string Sequence = "resources";
[SequenceReference("Sequence")] public readonly string[] Variants = { }; [SequenceReference("Sequence")] public readonly string[] Variants = { };
[PaletteReference] public readonly string Palette = "terrain"; [PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
public readonly int ResourceType = 1; public readonly int ResourceType = 1;
public readonly int ValuePerUnit = 0; public readonly int ValuePerUnit = 0;

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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
public class BibInfo : ITraitInfo, Requires<BuildingInfo>, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo> public class BibInfo : ITraitInfo, Requires<BuildingInfo>, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
{ {
[SequenceReference] public readonly string Sequence = "bib"; [SequenceReference] public readonly string Sequence = "bib";
[PaletteReference] public readonly string Palette = "terrain"; [PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
public readonly bool HasMinibib = false; public readonly bool HasMinibib = false;
public object Create(ActorInitializer init) { return new Bib(init.Self, this); } public object Create(ActorInitializer init) { return new Bib(init.Self, this); }

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@@ -192,7 +192,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
if (!initialized) if (!initialized)
{ {
var palette = wr.Palette("terrain"); var palette = wr.Palette(TileSet.TerrainPaletteInternalName);
renderables = new Dictionary<ushort, IRenderable[]>(); renderables = new Dictionary<ushort, IRenderable[]>();
foreach (var t in info.Templates) foreach (var t in info.Templates)
renderables.Add(t.First, TemplateRenderables(wr, palette, t.First)); renderables.Add(t.First, TemplateRenderables(wr, palette, t.First));

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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
public class PlaceBuildingInfo : ITraitInfo public class PlaceBuildingInfo : ITraitInfo
{ {
[Desc("Palette to use for rendering the placement sprite.")] [Desc("Palette to use for rendering the placement sprite.")]
[PaletteReference] public readonly string Palette = "terrain"; [PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("Play NewOptionsNotification this many ticks after building placement.")] [Desc("Play NewOptionsNotification this many ticks after building placement.")]
public readonly int NewOptionsNotificationDelay = 10; public readonly int NewOptionsNotificationDelay = 10;

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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{ {
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain"); var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in world.Map.FindTilesInCircle(xy, range)) foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true); yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
[PaletteReference] [PaletteReference]
[Desc("Palette to use for rendering the placement sprite.")] [Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = "terrain"; public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("Sequence image where the selection overlay types are defined.")] [Desc("Sequence image where the selection overlay types are defined.")]
public readonly string Image = "editor-overlay"; public readonly string Image = "editor-overlay";

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
[PaletteReference] public readonly string SmokePalette = "effect"; [PaletteReference] public readonly string SmokePalette = "effect";
[PaletteReference] public readonly string Palette = "terrain"; [PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
public object Create(ActorInitializer init) { return new SmudgeLayer(init.Self, this); } public object Create(ActorInitializer init) { return new SmudgeLayer(init.Self, this); }
} }

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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Widgets
public class TerrainTemplatePreviewWidget : Widget public class TerrainTemplatePreviewWidget : Widget
{ {
public Func<float> GetScale = () => 1f; public Func<float> GetScale = () => 1f;
public string Palette = "terrain"; public string Palette = TileSet.TerrainPaletteInternalName;
readonly WorldRenderer worldRenderer; readonly WorldRenderer worldRenderer;
readonly TileSet tileset; readonly TileSet tileset;

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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.D2k.Traits
public class BuildableTerrainLayerInfo : ITraitInfo public class BuildableTerrainLayerInfo : ITraitInfo
{ {
[Desc("Palette to render the layer sprites in.")] [Desc("Palette to render the layer sprites in.")]
public readonly string Palette = "terrain"; public readonly string Palette = TileSet.TerrainPaletteInternalName;
public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self, this); } public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self, this); }
} }

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@@ -121,7 +121,7 @@ namespace OpenRA.Mods.RA.Traits
if (self.Owner != self.World.LocalPlayer || Minefield == null) if (self.Owner != self.World.LocalPlayer || Minefield == null)
yield break; yield break;
var pal = wr.Palette("terrain"); var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var c in Minefield) foreach (var c in Minefield)
yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c), yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c),
WVec.Zero, -511, pal, 1f, true); WVec.Zero, -511, pal, 1f, true);
@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA.Traits
var minefield = GetMinefieldCells(minefieldStart, lastMousePos, var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
minelayer.Info.TraitInfo<MinelayerInfo>().MinefieldDepth); minelayer.Info.TraitInfo<MinelayerInfo>().MinefieldDepth);
var pal = wr.Palette("terrain"); var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var c in minefield) foreach (var c in minefield)
{ {
var tile = movement.CanEnterCell(c, null, false) ? tileOk : tileBlocked; var tile = movement.CanEnterCell(c, null, false) ? tileOk : tileBlocked;

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@@ -145,7 +145,7 @@ namespace OpenRA.Mods.RA.Traits
{ {
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var tiles = world.Map.FindTilesInCircle(xy, range); var tiles = world.Map.FindTilesInCircle(xy, range);
var pal = wr.Palette("terrain"); var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in tiles) foreach (var t in tiles)
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true); yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
} }
@@ -224,7 +224,7 @@ namespace OpenRA.Mods.RA.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{ {
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain"); var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
// Source tiles // Source tiles
foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range)) foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))