From 861ebd61b7e1442463e8ef0b4333282819e96b80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Tue, 28 Apr 2015 21:35:31 +0200 Subject: [PATCH] fix missing make animation for civilian buildings --- mods/cnc/rules/defaults.yaml | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 26b118a5f0..7a0f9ab03a 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -459,6 +459,7 @@ GenericVisibility: None FrozenUnderFog: StartsRevealed: true + -WithMakeAnimation: ^CivBuildingHusk: AppearsOnRadar: @@ -475,7 +476,6 @@ FrozenUnderFog: StartsRevealed: true ScriptTriggers: - WithMakeAnimation: ^TechBuilding: Inherits: ^CivBuilding @@ -501,7 +501,6 @@ Palette: terrain EditorAppearance: UseTerrainPalette: true - WithMakeAnimation: ^CivFieldHusk: AppearsOnRadar: @@ -519,7 +518,6 @@ FrozenUnderFog: StartsRevealed: true ScriptTriggers: - WithMakeAnimation: ^Wall: AppearsOnRadar: @@ -575,7 +573,6 @@ FrozenUnderFog: StartsRevealed: true ScriptTriggers: - WithMakeAnimation: ^TibTree: Tooltip: @@ -611,7 +608,6 @@ FrozenUnderFog: StartsRevealed: true ScriptTriggers: - WithMakeAnimation: EditorTilesetFilter: RequireTilesets: DESERT