Merge pull request #7640 from Phrohdoh/rand-dmg-sounds

SoundOnDamageTransition to use string[].
This commit is contained in:
Oliver Brakmann
2015-03-14 12:39:20 +01:00
10 changed files with 57 additions and 29 deletions

View File

@@ -397,8 +397,8 @@
BuildSounds: constru2.aud, hvydoor1.aud
TerrainTypes: Clear,Road
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: crumble.aud
DamagedSounds: xplos.aud
DestroyedSounds: crumble.aud
RenderBuilding:
WithBuildingExplosion:
Delay: 1
@@ -655,10 +655,11 @@
Health:
HP: 500
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
DamagedSounds: xplos.aud
DestroyedSounds: xplobig4.aud
BodyOrientation:
ScriptTriggers:
^Crate:
Tooltip:
Name: Crate

View File

@@ -899,7 +899,7 @@ BRIK:
CrushClasses: heavywall
-CrushSound:
SoundOnDamageTransition:
DestroyedSound: crumble.aud
DestroyedSounds: crumble.aud
LineBuild:
Range: 8
NodeTypes: concrete