Merge pull request #7640 from Phrohdoh/rand-dmg-sounds
SoundOnDamageTransition to use string[].
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@@ -294,8 +294,8 @@
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ExternalCapturable:
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ExternalCapturableBar:
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SoundOnDamageTransition:
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DamagedSound: EXPLSML1.WAV
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DestroyedSound: EXPLHG1.WAV
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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@@ -331,3 +331,4 @@
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Range: 2c0, 5c0
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ScriptTriggers:
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WithMakeAnimation:
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@@ -465,8 +465,8 @@ wall:
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Prerequisites: barracks
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BuildPaletteOrder: 60
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound: EXPLSML4.WAV
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DamagedSounds:
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DestroyedSounds: EXPLSML4.WAV
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Valued:
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Cost: 100
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CustomSellValue:
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@@ -841,3 +841,4 @@ conyard.ordos:
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RenderBuilding:
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Image: conyard.ordos
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-RaceImages:
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