Merge pull request #7640 from Phrohdoh/rand-dmg-sounds

SoundOnDamageTransition to use string[].
This commit is contained in:
Oliver Brakmann
2015-03-14 12:39:20 +01:00
10 changed files with 57 additions and 29 deletions

View File

@@ -383,8 +383,8 @@
ExternalCapturable:
ExternalCapturableBar:
SoundOnDamageTransition:
DamagedSound: kaboom1.aud
DestroyedSound: kaboom22.aud
DamagedSounds: kaboom1.aud
DestroyedSounds: kaboom22.aud
RenderBuilding:
WithMakeAnimation:
WithBuildingExplosion:
@@ -445,8 +445,8 @@
Adjacent: 7
TerrainTypes: Clear,Road
SoundOnDamageTransition:
DamagedSound: sandbag2.aud
DestroyedSound: sandbag2.aud
DamagedSounds: sandbag2.aud
DestroyedSounds: sandbag2.aud
Crushable:
CrushClasses: wall
BlocksBullets:

View File

@@ -1533,8 +1533,8 @@ BRIK:
Name: Concrete Wall
Description: Stop units and blocks enemy fire.
SoundOnDamageTransition:
DamagedSound: crmble2.aud
DestroyedSound: kaboom30.aud
DamagedSounds: crmble2.aud
DestroyedSounds: kaboom30.aud
Health:
HP: 500
Armor: