Fix weather particle physics.
The trait documentation specified that the speed and offset values are px/tick, but they have actually always been treated as px/render. Fix the update logic and rescale the map definitions to account for the fixed behaviour.
This commit is contained in:
@@ -6,12 +6,10 @@ World:
|
||||
StartingMusic: rain
|
||||
WeatherOverlay:
|
||||
ChangingWindLevel: true
|
||||
WindLevels: -5, -3, -2, 0, 2, 3, 5
|
||||
WindTick: 150, 550
|
||||
InstantWindChanges: false
|
||||
UseSquares: false
|
||||
ScatterDirection: 0, 0
|
||||
Gravity: 8.00, 12.00
|
||||
Gravity: 15, 25
|
||||
SwingOffset: 0, 0
|
||||
SwingSpeed: 0, 0
|
||||
SwingAmplitude: 0, 0
|
||||
|
||||
Reference in New Issue
Block a user