Fix weather particle physics.

The trait documentation specified that the speed
and offset values are px/tick, but they have actually
always been treated as px/render.

Fix the update logic and rescale the map definitions
to account for the fixed behaviour.
This commit is contained in:
Paul Chote
2021-08-08 13:53:54 +01:00
committed by reaperrr
parent d2257f9784
commit 864cc4becc
6 changed files with 15 additions and 31 deletions

View File

@@ -6,12 +6,10 @@ World:
StartingMusic: rain
WeatherOverlay:
ChangingWindLevel: true
WindLevels: -5, -3, -2, 0, 2, 3, 5
WindTick: 150, 550
InstantWindChanges: false
UseSquares: false
ScatterDirection: 0, 0
Gravity: 8.00, 12.00
Gravity: 15, 25
SwingOffset: 0, 0
SwingSpeed: 0, 0
SwingAmplitude: 0, 0