Fix weather particle physics.
The trait documentation specified that the speed and offset values are px/tick, but they have actually always been treated as px/render. Fix the update logic and rescale the map definitions to account for the fixed behaviour.
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@@ -1,16 +1,10 @@
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World:
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WeatherOverlay:
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ChangingWindLevel: true
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WindLevels: -5, -3, -2, 0, 2, 3, 5, 6
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WindTick: 150, 550
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InstantWindChanges: false
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UseSquares: true
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ParticleSize: 2, 3
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ScatterDirection: -1, 1
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Gravity: 1.00, 2.00
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SwingOffset: 1.0, 1.5
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SwingSpeed: 0.001, 0.025
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SwingAmplitude: 1.0, 1.5
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ParticleColors: ECECEC, E4E4E4, D0D0D0, BCBCBC
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LineTailAlphaValue: 0
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GlobalLightingPaletteEffect:
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@@ -10,7 +10,7 @@ World:
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WindTick: 150, 550
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UseSquares: false
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ScatterDirection: 0, 0
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Gravity: 8.00, 12.00
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Gravity: 15, 25
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SwingOffset: 0, 0
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SwingSpeed: 0, 0
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SwingAmplitude: 0, 0
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@@ -1,17 +1,10 @@
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World:
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WeatherOverlay:
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ChangingWindLevel: true
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WindLevels: -5, -3, -2, 0, 2, 3, 5, 6
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WindTick: 150, 550
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InstantWindChanges: false
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UseSquares: true
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ParticleSize: 2, 3
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ParticleDensityFactor: 8
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ScatterDirection: -1, 1
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Gravity: 1.00, 2.00
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SwingOffset: 1.0, 1.5
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SwingSpeed: 0.001, 0.025
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SwingAmplitude: 1.0, 1.5
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ParticleColors: ECECEC, E4E4E4, D0D0D0, BCBCBC
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LineTailAlphaValue: 0
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GlobalLightingPaletteEffect:
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@@ -1,16 +1,8 @@
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World:
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WeatherOverlay:
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ChangingWindLevel: true
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WindLevels: -5, -3, -2, 0, 2, 3, 5
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WindTick: 150, 550
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InstantWindChanges: false
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UseSquares: true
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ParticleSize: 1, 3
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ScatterDirection: -1, 1
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Gravity: 1.00, 2.00
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SwingOffset: 1.0, 1.5
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SwingSpeed: 0.001, 0.025
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SwingAmplitude: 1.0, 1.5
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ParticleColors: ECECEC, E4E4E4, D0D0D0, BCBCBC
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LineTailAlphaValue: 0
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GlobalLightingPaletteEffect:
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