show no-deploy cursor if locked
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@@ -48,6 +48,10 @@ namespace OpenRA.Mods.RA
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bool CanDeploy()
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{
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var b = self.TraitOrDefault<Building>();
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if (b != null && b.Locked)
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return false;
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return (bi == null || self.World.CanPlaceBuilding(Info.IntoActor, bi, self.Location + (CVec)Info.Offset, self));
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}
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