New chat display

This commit is contained in:
Paul Chote
2011-05-07 20:08:23 +12:00
parent 5647917fda
commit 8685d34703
3 changed files with 76 additions and 13 deletions

View File

@@ -23,6 +23,9 @@ namespace OpenRA.Mods.Cnc.Widgets
public class CncLobbyLogic : IWidgetDelegate
{
Widget LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost;
ScrollPanelWidget chatPanel;
Widget chatTemplate;
ScrollPanelWidget Players;
Dictionary<string, string> CountryNames;
string MapUid;
@@ -56,7 +59,7 @@ namespace OpenRA.Mods.Cnc.Widgets
lobbyLogic.onGameStart();
break;
case StaticCrap.AddChatLine:
panel.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(a,b,c);
lobbyLogic.AddChatLine(a,b,c);
break;
}
}
@@ -160,7 +163,7 @@ namespace OpenRA.Mods.Cnc.Widgets
gameStarting = true;
orderManager.IssueOrder(Order.Command("startgame"));
};
bool teamChat = false;
var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
@@ -181,6 +184,40 @@ namespace OpenRA.Mods.Cnc.Widgets
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
return true;
};
chatPanel = lobby.GetWidget<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = chatPanel.GetWidget("CHAT_TEMPLATE");
}
public void AddChatLine(Color c, string from, string text)
{
var name = from+":";
var font = Game.Renderer.RegularFont;
var nameSize = font.Measure(from);
var template = chatTemplate.Clone() as ContainerWidget;
template.IsVisible = () => true;
var time = System.DateTime.Now;
template.GetWidget<LabelWidget>("TIME").GetText = () => "[{0:D2}:{1:D2}]".F(time.Hour, time.Minute);
var p = template.GetWidget<LabelWidget>("NAME");
p.Color = c;
p.GetText = () => name;
p.Bounds.Width = nameSize.X;
var t = template.GetWidget<LabelWidget>("TEXT");
t.Bounds.X += nameSize.X;
t.Bounds.Width -= nameSize.X;
// Hack around our hacky wordwrap behavior: need to resize the widget to fit the text
text = WidgetUtils.WrapText(text, t.Bounds.Width, font);
t.GetText = () => text;
var oldHeight = t.Bounds.Height;
t.Bounds.Height = font.Measure(text).Y;
template.Bounds.Height += (t.Bounds.Height - oldHeight);
chatPanel.AddChild(template);
}
void UpdatePlayerColor(float hf, float sf, float lf, float r)