Add GrantConditionWhileAiming
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@@ -317,6 +317,7 @@
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<Compile Include="Traits\GrantExternalConditionToProduced.cs" />
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<Compile Include="Traits\GrantExternalConditionToProduced.cs" />
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<Compile Include="Traits\Multipliers\CreatesShroudMultiplier.cs" />
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<Compile Include="Traits\Multipliers\CreatesShroudMultiplier.cs" />
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<Compile Include="Traits\Multipliers\RevealsShroudMultiplier.cs" />
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<Compile Include="Traits\Multipliers\RevealsShroudMultiplier.cs" />
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<Compile Include="Traits\Conditions\GrantConditionWhileAiming.cs" />
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<Compile Include="Traits\RepairsUnits.cs" />
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<Compile Include="Traits\RepairsUnits.cs" />
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<Compile Include="Traits\Rearmable.cs" />
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<Compile Include="Traits\Rearmable.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\Burns.cs" />
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@@ -0,0 +1,55 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class GrantConditionWhileAimingInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[GrantedConditionReference]
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[Desc("The condition to grant while aiming.")]
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public readonly string Condition = null;
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object ITraitInfo.Create(ActorInitializer init) { return new GrantConditionWhileAiming(this); }
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}
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public class GrantConditionWhileAiming : INotifyCreated, INotifyAiming
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{
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readonly GrantConditionWhileAimingInfo info;
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ConditionManager conditionManager;
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int conditionToken = ConditionManager.InvalidConditionToken;
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public GrantConditionWhileAiming(GrantConditionWhileAimingInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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conditionManager = self.TraitOrDefault<ConditionManager>();
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}
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void INotifyAiming.StartedAiming(Actor self, AttackBase attack)
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{
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if (conditionToken == ConditionManager.InvalidConditionToken)
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conditionToken = conditionManager.GrantCondition(self, info.Condition);
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}
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void INotifyAiming.StoppedAiming(Actor self, AttackBase attack)
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{
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if (conditionToken != ConditionManager.InvalidConditionToken)
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conditionToken = conditionManager.RevokeCondition(self, conditionToken);
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}
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}
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}
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