Move Render*Circle traits to their base traits.
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reaperrr
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91
OpenRA.Mods.Common/Traits/Render/RenderShroudCircle.cs
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91
OpenRA.Mods.Common/Traits/Render/RenderShroudCircle.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo
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{
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[Desc("Color of the circle.")]
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public readonly Color Color = Color.FromArgb(128, Color.Cyan);
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[Desc("Contrast color of the circle.")]
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public readonly Color ContrastColor = Color.FromArgb(96, Color.Black);
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public IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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var localRange = ai.TraitInfos<CreatesShroudInfo>()
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.Where(csi => csi.EnabledByDefault)
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.Select(csi => csi.Range)
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.DefaultIfEmpty(WDist.Zero)
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.Max();
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var localRangeRenderable = new RangeCircleAnnotationRenderable(
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centerPosition,
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localRange,
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0,
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Color,
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ContrastColor);
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var otherRangeRenderables = w.ActorsWithTrait<RenderShroudCircle>()
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.SelectMany(a => a.Trait.RangeCircleRenderables(a.Actor, wr));
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return otherRangeRenderables.Append(localRangeRenderable);
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}
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public object Create(ActorInitializer init) { return new RenderShroudCircle(init.Self, this); }
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}
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class RenderShroudCircle : INotifyCreated, IRenderAnnotationsWhenSelected
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{
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readonly RenderShroudCircleInfo info;
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WDist range;
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public RenderShroudCircle(Actor self, RenderShroudCircleInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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range = self.TraitsImplementing<CreatesShroud>()
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.Select(cs => cs.Info.Range)
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.DefaultIfEmpty(WDist.Zero)
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.Max();
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}
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public IEnumerable<IRenderable> RangeCircleRenderables(Actor self, WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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yield return new RangeCircleAnnotationRenderable(
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self.CenterPosition,
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range,
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0,
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info.Color,
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info.ContrastColor);
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}
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IEnumerable<IRenderable> IRenderAnnotationsWhenSelected.RenderAnnotations(Actor self, WorldRenderer wr)
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{
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return RangeCircleRenderables(self, wr);
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}
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bool IRenderAnnotationsWhenSelected.SpatiallyPartitionable { get { return false; } }
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}
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}
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