@@ -69,8 +69,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
public override void Initialize(WidgetArgs args)
|
||||
{
|
||||
paletteOpenOrigin = new float2(Game.viewport.Width - Columns*IconWidth - 23, 280);
|
||||
paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
|
||||
paletteOpenOrigin = new float2(Game.Renderer.Resolution.Width - Columns*IconWidth - 23, 280);
|
||||
paletteClosedOrigin = new float2(Game.Renderer.Resolution.Width - 16, 280);
|
||||
paletteOrigin = paletteClosedOrigin;
|
||||
base.Initialize(args);
|
||||
}
|
||||
@@ -280,19 +280,19 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
// Tooltip
|
||||
if (tooltipItem != null && !paletteAnimating && paletteOpen)
|
||||
DrawProductionTooltip(world, tooltipItem,
|
||||
new float2(Game.viewport.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
|
||||
new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
|
||||
}
|
||||
|
||||
// Palette Dock
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"),
|
||||
new float2(Game.viewport.Width - 14, origin.Y - 23));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23));
|
||||
|
||||
for (int i = 0; i < numActualRows; i++)
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4).ToString()),
|
||||
new float2(Game.viewport.Width - 14, origin.Y + IconHeight * i));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i));
|
||||
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"),
|
||||
new float2(Game.viewport.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
|
||||
|
||||
return IconHeight * y + 9;
|
||||
}
|
||||
@@ -456,7 +456,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
|
||||
if (!canBuildThis) longDescSize += 8;
|
||||
|
||||
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
|
||||
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65));
|
||||
|
||||
Game.Renderer.Fonts["Bold"].DrawText(
|
||||
tooltip.Name + ((buildable.Hotkey != null) ? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
|
||||
|
||||
@@ -13,6 +13,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
@@ -37,11 +38,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
DropDownButtonWidget statsDropDown;
|
||||
IEnumerable<Player> players;
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ObserverStatsLogic(World world, Widget widget)
|
||||
public ObserverStatsLogic(World world, WorldRenderer worldRenderer, Widget widget)
|
||||
{
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
players = world.Players.Where(p => !p.NonCombatant);
|
||||
|
||||
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
|
||||
@@ -272,9 +275,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait<BaseBuilding>() && a.Owner == player);
|
||||
if (playerBase != null)
|
||||
{
|
||||
Game.MoveViewport(playerBase.Location.ToFloat2());
|
||||
}
|
||||
worldRenderer.Viewport.Center(playerBase.CenterPosition);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
pixelDoubleCheckbox.OnClick = () =>
|
||||
{
|
||||
gs.PixelDouble ^= true;
|
||||
Game.viewport.Zoom = gs.PixelDouble ? 2 : 1;
|
||||
Game.Zoom = gs.PixelDouble ? 2 : 1;
|
||||
};
|
||||
|
||||
var capFrameRateCheckbox = display.Get<CheckboxWidget>("CAPFRAMERATE_CHECKBOX");
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
return null;
|
||||
|
||||
var cell = MinimapPixelToCell(pos);
|
||||
var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
|
||||
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
|
||||
|
||||
var mi = new MouseInput
|
||||
{
|
||||
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var cell = MinimapPixelToCell(mi.Location);
|
||||
var pos = cell.CenterPosition;
|
||||
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
|
||||
Game.viewport.Center(cell.ToFloat2());
|
||||
worldRenderer.Viewport.Center(cell.CenterPosition);
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
|
||||
{
|
||||
// fake a mousedown/mouseup here
|
||||
var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
|
||||
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
|
||||
var fakemi = new MouseInput
|
||||
{
|
||||
Event = MouseInputEvent.Down,
|
||||
@@ -153,10 +153,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
// Draw viewport rect
|
||||
if (hasRadar)
|
||||
{
|
||||
var wr = Game.viewport.WorldRect;
|
||||
var wro = new CPos(wr.X, wr.Y);
|
||||
var tl = CellToMinimapPixel(wro);
|
||||
var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
|
||||
var tl = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.TopLeft).ToCPos());
|
||||
var br = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.BottomRight).ToCPos());
|
||||
|
||||
Game.Renderer.EnableScissor(mapRect.Left, mapRect.Top, mapRect.Width, mapRect.Height);
|
||||
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
|
||||
|
||||
@@ -13,29 +13,32 @@ using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Widgets;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
|
||||
namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
public class WorldCommandWidget : Widget
|
||||
{
|
||||
public World World { get { return OrderManager.world; } }
|
||||
|
||||
public readonly OrderManager OrderManager;
|
||||
readonly World world;
|
||||
readonly WorldRenderer worldRenderer;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public WorldCommandWidget(OrderManager orderManager) { OrderManager = orderManager; }
|
||||
public WorldCommandWidget(World world, WorldRenderer worldRenderer)
|
||||
{
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos) { return null; }
|
||||
public override Rectangle GetEventBounds() { return Rectangle.Empty; }
|
||||
|
||||
public override bool HandleKeyPress(KeyInput e)
|
||||
{
|
||||
if (World == null) return false;
|
||||
if (World.LocalPlayer == null) return false;
|
||||
if (world == null || world.LocalPlayer == null)
|
||||
return false;
|
||||
|
||||
return ProcessInput(e);
|
||||
}
|
||||
@@ -53,7 +56,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
if (e.KeyName == Game.Settings.Keys.ToSelectionKey)
|
||||
return ToSelection();
|
||||
|
||||
if (!World.Selection.Actors.Any()) // Put all functions, that are no unit-functions, before this line!
|
||||
// Put all functions that aren't unit-specific before this line!
|
||||
if (!world.Selection.Actors.Any())
|
||||
return false;
|
||||
|
||||
if (e.KeyName == Game.Settings.Keys.AttackMoveKey)
|
||||
@@ -79,13 +83,14 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
}
|
||||
|
||||
// TODO: take ALL this garbage and route it through the OrderTargeter stuff.
|
||||
|
||||
bool PerformAttackMove()
|
||||
{
|
||||
var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer).ToArray();
|
||||
var actors = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer)
|
||||
.ToArray();
|
||||
|
||||
if (actors.Any())
|
||||
World.OrderGenerator = new GenericSelectTarget(actors,
|
||||
world.OrderGenerator = new GenericSelectTarget(actors,
|
||||
"AttackMove", "attackmove", Game.mouseButtonPreference.Action);
|
||||
|
||||
return true;
|
||||
@@ -93,10 +98,15 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
|
||||
{
|
||||
var orders = World.Selection.Actors
|
||||
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed).Select(f).ToArray();
|
||||
foreach (var o in orders) World.IssueOrder(o);
|
||||
World.PlayVoiceForOrders(orders);
|
||||
var orders = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
|
||||
.Select(f)
|
||||
.ToArray();
|
||||
|
||||
foreach (var o in orders)
|
||||
world.IssueOrder(o);
|
||||
|
||||
world.PlayVoiceForOrders(orders);
|
||||
}
|
||||
|
||||
bool PerformStop()
|
||||
@@ -123,80 +133,89 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
bool PerformStanceCycle()
|
||||
{
|
||||
var actor = World.Selection.Actors
|
||||
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed)
|
||||
.Select(a => Pair.New( a, a.TraitOrDefault<AutoTarget>() ))
|
||||
.Where(a => a.Second != null).FirstOrDefault();
|
||||
var actor = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
|
||||
.Select(a => Pair.New(a, a.TraitOrDefault<AutoTarget>()))
|
||||
.Where(a => a.Second != null)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (actor.First == null)
|
||||
return true;
|
||||
|
||||
var stances = Enum<UnitStance>.GetValues();
|
||||
|
||||
var nextStance = stances.Concat(stances).SkipWhile(s => s != actor.Second.predictedStance).Skip(1).First();
|
||||
var nextStance = stances.Concat(stances)
|
||||
.SkipWhile(s => s != actor.Second.predictedStance)
|
||||
.Skip(1)
|
||||
.First();
|
||||
|
||||
PerformKeyboardOrderOnSelection(a =>
|
||||
{
|
||||
var at = a.TraitOrDefault<AutoTarget>();
|
||||
if (at != null) at.predictedStance = nextStance;
|
||||
// NOTE(jsd): Abuse of the type system here with `CPos`
|
||||
if (at != null)
|
||||
at.predictedStance = nextStance;
|
||||
|
||||
// FIXME: Abuse of the type system here with `CPos`
|
||||
return new Order("SetUnitStance", a, false) { TargetLocation = new CPos((int)nextStance, 0) };
|
||||
});
|
||||
|
||||
Game.Debug( "Unit stance set to: {0}".F(nextStance) );
|
||||
Game.Debug("Unit stance set to: {0}".F(nextStance));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PerformGuard()
|
||||
{
|
||||
var actors = World.Selection.Actors.Where(a => !a.Destroyed && a.Owner == World.LocalPlayer && a.HasTrait<Guard>());
|
||||
var actors = world.Selection.Actors
|
||||
.Where(a => !a.Destroyed && a.Owner == world.LocalPlayer && a.HasTrait<Guard>());
|
||||
|
||||
if (actors.Any())
|
||||
World.OrderGenerator = new GuardOrderGenerator(actors);
|
||||
world.OrderGenerator = new GuardOrderGenerator(actors);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CycleBases()
|
||||
{
|
||||
var bases = World.ActorsWithTrait<BaseBuilding>()
|
||||
.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
|
||||
if (!bases.Any()) return true;
|
||||
var bases = world.ActorsWithTrait<BaseBuilding>()
|
||||
.Where(a => a.Actor.Owner == world.LocalPlayer)
|
||||
.ToArray();
|
||||
|
||||
if (!bases.Any())
|
||||
return true;
|
||||
|
||||
var next = bases
|
||||
.Select(b => b.Actor)
|
||||
.SkipWhile(b => !World.Selection.Actors.Contains(b))
|
||||
.SkipWhile(b => !world.Selection.Actors.Contains(b))
|
||||
.Skip(1)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (next == null)
|
||||
next = bases.Select(b => b.Actor).First();
|
||||
|
||||
World.Selection.Combine(World, new Actor[] { next }, false, true);
|
||||
world.Selection.Combine(world, new Actor[] { next }, false, true);
|
||||
|
||||
return ToSelection();
|
||||
}
|
||||
|
||||
bool ToLastEvent()
|
||||
{
|
||||
if (World.LocalPlayer == null)
|
||||
if (world.LocalPlayer == null)
|
||||
return true;
|
||||
|
||||
var eventNotifier = World.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
|
||||
var eventNotifier = world.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
|
||||
if (eventNotifier == null)
|
||||
return true;
|
||||
|
||||
if (eventNotifier.lastAttackTime < 0)
|
||||
return true;
|
||||
|
||||
Game.viewport.Center(eventNotifier.lastAttackLocation.ToFloat2());
|
||||
worldRenderer.Viewport.Center(eventNotifier.lastAttackLocation.CenterPosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ToSelection()
|
||||
{
|
||||
Game.viewport.Center(World.Selection.Actors);
|
||||
worldRenderer.Viewport.Center(world.Selection.Actors);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user