Convert shroud calculations and rendering to PPos.
This commit is contained in:
@@ -64,10 +64,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var map = world.Map;
|
||||
foreach (var p in Start.Keys)
|
||||
{
|
||||
var cells = Shroud.CellsInRange(map, Start[p], info.InitialExploreRange);
|
||||
var cells = Shroud.ProjectedCellsInRange(map, Start[p], info.InitialExploreRange);
|
||||
foreach (var q in world.Players)
|
||||
if (p.IsAlliedWith(q))
|
||||
q.Shroud.Explore(world, cells);
|
||||
q.Shroud.ExploreProjectedCells(world, cells);
|
||||
}
|
||||
|
||||
// Set viewport
|
||||
|
||||
Reference in New Issue
Block a user