Convert shroud calculations and rendering to PPos.

This commit is contained in:
Paul Chote
2015-04-01 20:03:51 +01:00
parent e8794032e0
commit 86ba26e013
10 changed files with 161 additions and 165 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Traits
public class FrozenActor public class FrozenActor
{ {
public readonly MPos[] Footprint; public readonly PPos[] Footprint;
public readonly WPos CenterPosition; public readonly WPos CenterPosition;
public readonly Rectangle Bounds; public readonly Rectangle Bounds;
readonly Actor actor; readonly Actor actor;
@@ -42,7 +42,7 @@ namespace OpenRA.Traits
public bool NeedRenderables; public bool NeedRenderables;
public bool IsRendering { get; private set; } public bool IsRendering { get; private set; }
public FrozenActor(Actor self, MPos[] footprint, Shroud shroud) public FrozenActor(Actor self, PPos[] footprint, Shroud shroud)
{ {
actor = self; actor = self;
this.shroud = shroud; this.shroud = shroud;

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Traits
{ {
[Sync] public bool Disabled; [Sync] public bool Disabled;
public event Action<IEnumerable<CPos>> CellsChanged; public event Action<IEnumerable<PPos>> CellsChanged;
readonly Actor self; readonly Actor self;
readonly Map map; readonly Map map;
@@ -35,15 +35,15 @@ namespace OpenRA.Traits
// Cache of visibility that was added, so no matter what crazy trait code does, it // Cache of visibility that was added, so no matter what crazy trait code does, it
// can't make us invalid. // can't make us invalid.
readonly Dictionary<Actor, CPos[]> visibility = new Dictionary<Actor, CPos[]>(); readonly Dictionary<Actor, PPos[]> visibility = new Dictionary<Actor, PPos[]>();
readonly Dictionary<Actor, CPos[]> generation = new Dictionary<Actor, CPos[]>(); readonly Dictionary<Actor, PPos[]> generation = new Dictionary<Actor, PPos[]>();
public int Hash { get; private set; } public int Hash { get; private set; }
static readonly Func<MPos, bool> TruthPredicate = _ => true; static readonly Func<PPos, bool> TruthPredicate = _ => true;
readonly Func<MPos, bool> shroudEdgeTest; readonly Func<PPos, bool> shroudEdgeTest;
readonly Func<MPos, bool> isExploredTest; readonly Func<PPos, bool> isExploredTest;
readonly Func<MPos, bool> isVisibleTest; readonly Func<PPos, bool> isVisibleTest;
public Shroud(Actor self) public Shroud(Actor self)
{ {
@@ -55,11 +55,12 @@ namespace OpenRA.Traits
explored = new CellLayer<bool>(map); explored = new CellLayer<bool>(map);
shroudEdgeTest = map.Contains; shroudEdgeTest = map.Contains;
isExploredTest = IsExploredCore;
isVisibleTest = IsVisibleCore; isExploredTest = IsExplored;
isVisibleTest = IsVisible;
} }
void Invalidate(IEnumerable<CPos> changed) void Invalidate(IEnumerable<PPos> changed)
{ {
if (CellsChanged != null) if (CellsChanged != null)
CellsChanged(changed); CellsChanged(changed);
@@ -72,35 +73,38 @@ namespace OpenRA.Traits
Hash += 1; Hash += 1;
} }
public static IEnumerable<CPos> CellsInRange(Map map, WPos pos, WDist range) public static IEnumerable<PPos> ProjectedCellsInRange(Map map, WPos pos, WDist range)
{ {
var r = (range.Length + 1023) / 1024; // Account for potential extra half-cell from odd-height terrain
var r = (range.Length + 1023 + 512) / 1024;
var limit = range.LengthSquared; var limit = range.LengthSquared;
var cell = map.CellContaining(pos);
foreach (var c in map.FindTilesInCircle(cell, r, true)) // Project actor position into the shroud plane
if ((map.CenterOfCell(c) - pos).HorizontalLengthSquared <= limit) var projectedPos = pos - new WVec(0, pos.Z, pos.Z);
yield return c; var projectedCell = map.CellContaining(projectedPos);
foreach (var c in map.FindTilesInCircle(projectedCell, r, true))
if ((map.CenterOfCell(c) - projectedPos).HorizontalLengthSquared <= limit)
yield return (PPos)c.ToMPos(map);
} }
public static IEnumerable<CPos> CellsInRange(Map map, CPos cell, WDist range) public static IEnumerable<PPos> ProjectedCellsInRange(Map map, CPos cell, WDist range)
{ {
return CellsInRange(map, map.CenterOfCell(cell), range); return ProjectedCellsInRange(map, map.CenterOfCell(cell), range);
} }
public void AddVisibility(Actor a, CPos[] visible) public void AddProjectedVisibility(Actor a, PPos[] visible)
{ {
if (!a.Owner.IsAlliedWith(self.Owner)) if (!a.Owner.IsAlliedWith(self.Owner))
return; return;
foreach (var c in visible) foreach (var puv in visible)
{ {
var uv = c.ToMPos(map);
// Force cells outside the visible bounds invisible // Force cells outside the visible bounds invisible
if (!map.Contains(uv)) if (!map.Contains(puv))
continue; continue;
var uv = (MPos)puv;
visibleCount[uv]++; visibleCount[uv]++;
explored[uv] = true; explored[uv] = true;
} }
@@ -114,28 +118,28 @@ namespace OpenRA.Traits
public void RemoveVisibility(Actor a) public void RemoveVisibility(Actor a)
{ {
CPos[] visible; PPos[] visible;
if (!visibility.TryGetValue(a, out visible)) if (!visibility.TryGetValue(a, out visible))
return; return;
foreach (var c in visible) foreach (var puv in visible)
{ {
// Cells outside the visible bounds don't increment visibleCount // Cells outside the visible bounds don't increment visibleCount
if (map.Contains(c)) if (map.Contains(puv))
visibleCount[c.ToMPos(map)]--; visibleCount[(MPos)puv]--;
} }
visibility.Remove(a); visibility.Remove(a);
Invalidate(visible); Invalidate(visible);
} }
public void AddShroudGeneration(Actor a, CPos[] shrouded) public void AddProjectedShroudGeneration(Actor a, PPos[] shrouded)
{ {
if (a.Owner.IsAlliedWith(self.Owner)) if (a.Owner.IsAlliedWith(self.Owner))
return; return;
foreach (var c in shrouded) foreach (var uv in shrouded)
generatedShroudCount[c]++; generatedShroudCount[(MPos)uv]++;
if (generation.ContainsKey(a)) if (generation.ContainsKey(a))
throw new InvalidOperationException("Attempting to add duplicate shroud generation"); throw new InvalidOperationException("Attempting to add duplicate shroud generation");
@@ -146,12 +150,12 @@ namespace OpenRA.Traits
public void RemoveShroudGeneration(Actor a) public void RemoveShroudGeneration(Actor a)
{ {
CPos[] shrouded; PPos[] shrouded;
if (!generation.TryGetValue(a, out shrouded)) if (!generation.TryGetValue(a, out shrouded))
return; return;
foreach (var c in shrouded) foreach (var uv in shrouded)
generatedShroudCount[c]--; generatedShroudCount[(MPos)uv]--;
generation.Remove(a); generation.Remove(a);
Invalidate(shrouded); Invalidate(shrouded);
@@ -164,34 +168,35 @@ namespace OpenRA.Traits
foreach (var a in w.Actors.Where(a => a.Owner == player)) foreach (var a in w.Actors.Where(a => a.Owner == player))
{ {
CPos[] visible = null; PPos[] visible = null;
CPos[] shrouded = null; PPos[] shrouded = null;
foreach (var p in self.World.Players) foreach (var p in self.World.Players)
{ {
if (p.Shroud.visibility.TryGetValue(self, out visible)) if (p.Shroud.visibility.TryGetValue(self, out visible))
{ {
p.Shroud.RemoveVisibility(self); p.Shroud.RemoveVisibility(self);
p.Shroud.AddVisibility(self, visible); p.Shroud.AddProjectedVisibility(self, visible);
} }
if (p.Shroud.generation.TryGetValue(self, out shrouded)) if (p.Shroud.generation.TryGetValue(self, out shrouded))
{ {
p.Shroud.RemoveShroudGeneration(self); p.Shroud.RemoveShroudGeneration(self);
p.Shroud.AddShroudGeneration(self, shrouded); p.Shroud.AddProjectedShroudGeneration(self, shrouded);
} }
} }
} }
} }
public void Explore(World world, IEnumerable<CPos> cells) public void ExploreProjectedCells(World world, IEnumerable<PPos> cells)
{ {
var changed = new HashSet<CPos>(); var changed = new HashSet<PPos>();
foreach (var c in cells) foreach (var puv in cells)
{ {
if (!explored[c]) var uv = (MPos)puv;
if (!explored[uv])
{ {
explored[c] = true; explored[uv] = true;
changed.Add(c); changed.Add(puv);
} }
} }
@@ -203,13 +208,14 @@ namespace OpenRA.Traits
if (map.Bounds != s.map.Bounds) if (map.Bounds != s.map.Bounds)
throw new ArgumentException("The map bounds of these shrouds do not match.", "s"); throw new ArgumentException("The map bounds of these shrouds do not match.", "s");
var changed = new List<CPos>(); var changed = new List<PPos>();
foreach (var uv in map.ProjectedCellBounds.CandidateMapCoords) foreach (var puv in map.ProjectedCellBounds)
{ {
var uv = (MPos)puv;
if (!explored[uv] && s.explored[uv]) if (!explored[uv] && s.explored[uv])
{ {
explored[uv] = true; explored[uv] = true;
changed.Add(uv.ToCPos(map)); changed.Add(puv);
} }
} }
@@ -218,13 +224,14 @@ namespace OpenRA.Traits
public void ExploreAll(World world) public void ExploreAll(World world)
{ {
var changed = new List<CPos>(); var changed = new List<PPos>();
foreach (var uv in map.ProjectedCellBounds.CandidateMapCoords) foreach (var puv in map.ProjectedCellBounds)
{ {
var uv = (MPos)puv;
if (!explored[uv]) if (!explored[uv])
{ {
explored[uv] = true; explored[uv] = true;
changed.Add(uv.ToCPos(map)); changed.Add(puv);
} }
} }
@@ -233,14 +240,15 @@ namespace OpenRA.Traits
public void ResetExploration() public void ResetExploration()
{ {
var changed = new List<CPos>(); var changed = new List<PPos>();
foreach (var uv in map.ProjectedCellBounds.CandidateMapCoords) foreach (var puv in map.ProjectedCellBounds)
{ {
var uv = (MPos)puv;
var visible = visibleCount[uv] > 0; var visible = visibleCount[uv] > 0;
if (explored[uv] != visible) if (explored[uv] != visible)
{ {
explored[uv] = visible; explored[uv] = visible;
changed.Add(uv.ToCPos(map)); changed.Add(puv);
} }
} }
@@ -249,7 +257,7 @@ namespace OpenRA.Traits
public bool IsExplored(WPos pos) public bool IsExplored(WPos pos)
{ {
return IsExplored(map.CellContaining(pos)); return IsExplored(map.ProjectedCellCovering(pos));
} }
public bool IsExplored(CPos cell) public bool IsExplored(CPos cell)
@@ -262,25 +270,26 @@ namespace OpenRA.Traits
if (!map.Contains(uv)) if (!map.Contains(uv))
return false; return false;
return map.ProjectedCellsCovering(uv).Any(isExploredTest);
}
public bool IsExplored(PPos puv)
{
if (!ShroudEnabled) if (!ShroudEnabled)
return true; return true;
return IsExploredCore(uv); var uv = (MPos)puv;
return explored.Contains(uv) && explored[uv] && (generatedShroudCount[uv] == 0 || visibleCount[uv] > 0);
} }
bool ShroudEnabled { get { return !Disabled && self.World.LobbyInfo.GlobalSettings.Shroud; } } bool ShroudEnabled { get { return !Disabled && self.World.LobbyInfo.GlobalSettings.Shroud; } }
bool IsExploredCore(MPos uv)
{
return explored[uv] && (generatedShroudCount[uv] == 0 || visibleCount[uv] > 0);
}
/// <summary> /// <summary>
/// Returns a fast exploration lookup that skips the usual validation. /// Returns a fast exploration lookup that skips the usual validation.
/// The return value should not be cached across ticks, and should not /// The return value should not be cached across ticks, and should not
/// be called with cells outside the map bounds. /// be called with cells outside the map bounds.
/// </summary> /// </summary>
public Func<MPos, bool> IsExploredTest public Func<PPos, bool> IsExploredTest
{ {
get get
{ {
@@ -294,39 +303,40 @@ namespace OpenRA.Traits
public bool IsVisible(WPos pos) public bool IsVisible(WPos pos)
{ {
return IsVisible(map.CellContaining(pos)); return IsVisible(map.ProjectedCellCovering(pos));
} }
public bool IsVisible(CPos cell) public bool IsVisible(CPos cell)
{ {
var uv = cell.ToMPos(map); return IsVisible(cell.ToMPos(map));
return IsVisible(uv);
} }
public bool IsVisible(MPos uv) public bool IsVisible(MPos uv)
{ {
if (!map.Contains(uv)) if (!visibleCount.Contains(uv))
return false; return false;
return map.ProjectedCellsCovering(uv).Any(isVisibleTest);
}
// In internal shroud coords
public bool IsVisible(PPos puv)
{
if (!FogEnabled) if (!FogEnabled)
return true; return true;
return IsVisibleCore(uv); var uv = (MPos)puv;
return visibleCount.Contains(uv) && visibleCount[uv] > 0;
} }
bool FogEnabled { get { return !Disabled && self.World.LobbyInfo.GlobalSettings.Fog; } } bool FogEnabled { get { return !Disabled && self.World.LobbyInfo.GlobalSettings.Fog; } }
bool IsVisibleCore(MPos uv)
{
return visibleCount[uv] > 0;
}
/// <summary> /// <summary>
/// Returns a fast visibility lookup that skips the usual validation. /// Returns a fast visibility lookup that skips the usual validation.
/// The return value should not be cached across ticks, and should not /// The return value should not be cached across ticks, and should not
/// be called with cells outside the map bounds. /// be called with cells outside the map bounds.
/// </summary> /// </summary>
public Func<MPos, bool> IsVisibleTest public Func<PPos, bool> IsVisibleTest
{ {
get get
{ {
@@ -339,11 +349,11 @@ namespace OpenRA.Traits
} }
} }
public bool Contains(MPos uv) public bool Contains(PPos uv)
{ {
// Check that uv is inside the map area. There is nothing special // Check that uv is inside the map area. There is nothing special
// about explored here: any of the CellLayers would have been suitable. // about explored here: any of the CellLayers would have been suitable.
return explored.Contains(uv); return explored.Contains((MPos)uv);
} }
} }
} }

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@@ -33,7 +33,6 @@ namespace OpenRA
public int Compare(Actor x, Actor y) { return x.ActorID.CompareTo(y.ActorID); } public int Compare(Actor x, Actor y) { return x.ActorID.CompareTo(y.ActorID); }
} }
static readonly Func<MPos, bool> FalsePredicate = _ => false;
internal readonly TraitDictionary TraitDict = new TraitDictionary(); internal readonly TraitDictionary TraitDict = new TraitDictionary();
readonly SortedSet<Actor> actors = new SortedSet<Actor>(ActorIDComparer.Instance); readonly SortedSet<Actor> actors = new SortedSet<Actor>(ActorIDComparer.Instance);
readonly List<IEffect> effects = new List<IEffect>(); readonly List<IEffect> effects = new List<IEffect>();
@@ -78,33 +77,7 @@ namespace OpenRA
public bool FogObscures(WPos pos) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(pos); } public bool FogObscures(WPos pos) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(pos); }
public bool ShroudObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(p); } public bool ShroudObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(p); }
public bool ShroudObscures(WPos pos) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(pos); } public bool ShroudObscures(WPos pos) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(pos); }
public bool ShroudObscures(MPos uv) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(uv); } public bool ShroudObscures(PPos uv) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(uv); }
public Func<MPos, bool> FogObscuresTest
{
get
{
var rp = RenderPlayer;
if (rp == null)
return FalsePredicate;
var predicate = rp.Shroud.IsVisibleTest;
return uv => !predicate(uv);
}
}
public Func<MPos, bool> ShroudObscuresTest
{
get
{
var rp = RenderPlayer;
if (rp == null)
return FalsePredicate;
var predicate = rp.Shroud.IsExploredTest;
return uv => !predicate(uv);
}
}
public bool IsReplay public bool IsReplay
{ {

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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
public CreatesShroud(Actor self, CreatesShroudInfo info) public CreatesShroud(Actor self, CreatesShroudInfo info)
: base(self, info) : base(self, info)
{ {
addCellsToPlayerShroud = (p, c) => p.Shroud.AddShroudGeneration(self, c); addCellsToPlayerShroud = (p, uv) => p.Shroud.AddProjectedShroudGeneration(self, uv);
removeCellsFromPlayerShroud = p => p.Shroud.RemoveShroudGeneration(self); removeCellsFromPlayerShroud = p => p.Shroud.RemoveShroudGeneration(self);
isDisabled = () => self.IsDisabled(); isDisabled = () => self.IsDisabled();
} }

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
readonly FrozenUnderFogInfo info; readonly FrozenUnderFogInfo info;
readonly bool startsRevealed; readonly bool startsRevealed;
readonly MPos[] footprint; readonly PPos[] footprint;
readonly Lazy<IToolTip> tooltip; readonly Lazy<IToolTip> tooltip;
readonly Lazy<Health> health; readonly Lazy<Health> health;
@@ -47,10 +47,12 @@ namespace OpenRA.Mods.Common.Traits
{ {
this.info = info; this.info = info;
var map = init.World.Map;
// Spawned actors (e.g. building husks) shouldn't be revealed // Spawned actors (e.g. building husks) shouldn't be revealed
startsRevealed = info.StartsRevealed && !init.Contains<ParentActorInit>(); startsRevealed = info.StartsRevealed && !init.Contains<ParentActorInit>();
var footprintCells = FootprintUtils.Tiles(init.Self).ToList(); var footprintCells = FootprintUtils.Tiles(init.Self).ToList();
footprint = footprintCells.Select(cell => cell.ToMPos(init.World.Map)).ToArray(); footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray();
tooltip = Exts.Lazy(() => init.Self.TraitsImplementing<IToolTip>().FirstOrDefault()); tooltip = Exts.Lazy(() => init.Self.TraitsImplementing<IToolTip>().FirstOrDefault());
health = Exts.Lazy(() => init.Self.TraitOrDefault<Health>()); health = Exts.Lazy(() => init.Self.TraitOrDefault<Health>());

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@@ -27,14 +27,14 @@ namespace OpenRA.Mods.Common.Traits
public class RevealsShroud : ITick, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld public class RevealsShroud : ITick, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
{ {
static readonly CPos[] NoCells = { }; static readonly PPos[] NoCells = { };
readonly RevealsShroudInfo info; readonly RevealsShroudInfo info;
readonly bool lobbyShroudFogDisabled; readonly bool lobbyShroudFogDisabled;
[Sync] CPos cachedLocation; [Sync] CPos cachedLocation;
[Sync] bool cachedDisabled; [Sync] bool cachedDisabled;
protected Action<Player, CPos[]> addCellsToPlayerShroud; protected Action<Player, PPos[]> addCellsToPlayerShroud;
protected Action<Player> removeCellsFromPlayerShroud; protected Action<Player> removeCellsFromPlayerShroud;
protected Func<bool> isDisabled; protected Func<bool> isDisabled;
@@ -43,12 +43,12 @@ namespace OpenRA.Mods.Common.Traits
this.info = info; this.info = info;
lobbyShroudFogDisabled = !self.World.LobbyInfo.GlobalSettings.Shroud && !self.World.LobbyInfo.GlobalSettings.Fog; lobbyShroudFogDisabled = !self.World.LobbyInfo.GlobalSettings.Shroud && !self.World.LobbyInfo.GlobalSettings.Fog;
addCellsToPlayerShroud = (p, c) => p.Shroud.AddVisibility(self, c); addCellsToPlayerShroud = (p, uv) => p.Shroud.AddProjectedVisibility(self, uv);
removeCellsFromPlayerShroud = p => p.Shroud.RemoveVisibility(self); removeCellsFromPlayerShroud = p => p.Shroud.RemoveVisibility(self);
isDisabled = () => false; isDisabled = () => false;
} }
CPos[] Cells(Actor self) PPos[] ProjectedCells(Actor self)
{ {
var map = self.World.Map; var map = self.World.Map;
var range = Range; var range = Range;
@@ -57,10 +57,10 @@ namespace OpenRA.Mods.Common.Traits
if (info.Type == VisibilityType.Footprint) if (info.Type == VisibilityType.Footprint)
return self.OccupiesSpace.OccupiedCells() return self.OccupiesSpace.OccupiedCells()
.SelectMany(kv => Shroud.CellsInRange(map, kv.First, range)) .SelectMany(kv => Shroud.ProjectedCellsInRange(map, kv.First, range))
.Distinct().ToArray(); .Distinct().ToArray();
return Shroud.CellsInRange(map, self.CenterPosition, range) return Shroud.ProjectedCellsInRange(map, self.CenterPosition, range)
.ToArray(); .ToArray();
} }
@@ -69,15 +69,18 @@ namespace OpenRA.Mods.Common.Traits
if (lobbyShroudFogDisabled || !self.IsInWorld) if (lobbyShroudFogDisabled || !self.IsInWorld)
return; return;
var location = self.Location; var centerPosition = self.CenterPosition;
var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
var projectedLocation = self.World.Map.CellContaining(projectedPos);
var disabled = isDisabled(); var disabled = isDisabled();
if (cachedLocation == location && cachedDisabled == disabled)
if (cachedLocation == projectedLocation && cachedDisabled == disabled)
return; return;
cachedLocation = location; cachedLocation = projectedLocation;
cachedDisabled = disabled; cachedDisabled = disabled;
var cells = Cells(self); var cells = ProjectedCells(self);
foreach (var p in self.World.Players) foreach (var p in self.World.Players)
{ {
removeCellsFromPlayerShroud(p); removeCellsFromPlayerShroud(p);
@@ -87,10 +90,11 @@ namespace OpenRA.Mods.Common.Traits
public void AddedToWorld(Actor self) public void AddedToWorld(Actor self)
{ {
cachedLocation = self.Location; var centerPosition = self.CenterPosition;
var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
cachedLocation = self.World.Map.CellContaining(projectedPos);
cachedDisabled = isDisabled(); cachedDisabled = isDisabled();
var cells = ProjectedCells(self);
var cells = Cells(self);
foreach (var p in self.World.Players) foreach (var p in self.World.Players)
addCellsToPlayerShroud(p, cells); addCellsToPlayerShroud(p, cells);
} }

View File

@@ -64,10 +64,10 @@ namespace OpenRA.Mods.Common.Traits
var map = world.Map; var map = world.Map;
foreach (var p in Start.Keys) foreach (var p in Start.Keys)
{ {
var cells = Shroud.CellsInRange(map, Start[p], info.InitialExploreRange); var cells = Shroud.ProjectedCellsInRange(map, Start[p], info.InitialExploreRange);
foreach (var q in world.Players) foreach (var q in world.Players)
if (p.IsAlliedWith(q)) if (p.IsAlliedWith(q))
q.Shroud.Explore(world, cells); q.Shroud.ExploreProjectedCells(world, cells);
} }
// Set viewport // Set viewport

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@@ -91,11 +91,11 @@ namespace OpenRA.Mods.Common.Traits
readonly CellLayer<TileInfo> tileInfos; readonly CellLayer<TileInfo> tileInfos;
readonly Sprite[] fogSprites, shroudSprites; readonly Sprite[] fogSprites, shroudSprites;
readonly HashSet<CPos> cellsDirty = new HashSet<CPos>(); readonly HashSet<PPos> cellsDirty = new HashSet<PPos>();
readonly HashSet<CPos> cellsAndNeighborsDirty = new HashSet<CPos>(); readonly HashSet<PPos> cellsAndNeighborsDirty = new HashSet<PPos>();
Shroud currentShroud; Shroud currentShroud;
Func<MPos, bool> visibleUnderShroud, visibleUnderFog; Func<PPos, bool> visibleUnderShroud, visibleUnderFog;
TerrainSpriteLayer shroudLayer, fogLayer; TerrainSpriteLayer shroudLayer, fogLayer;
public ShroudRenderer(World world, ShroudRendererInfo info) public ShroudRenderer(World world, ShroudRendererInfo info)
@@ -158,20 +158,22 @@ namespace OpenRA.Mods.Common.Traits
// This includes the region outside the visible area to cover any sprites peeking outside the map // This includes the region outside the visible area to cover any sprites peeking outside the map
foreach (var uv in w.Map.AllCells.MapCoords) foreach (var uv in w.Map.AllCells.MapCoords)
{ {
var screen = wr.ScreenPosition(w.Map.CenterOfCell(uv.ToCPos(map))); var pos = w.Map.CenterOfCell(uv.ToCPos(map));
var screen = wr.ScreenPosition(pos - new WVec(0, 0, pos.Z));
var variant = (byte)Game.CosmeticRandom.Next(info.ShroudVariants.Length); var variant = (byte)Game.CosmeticRandom.Next(info.ShroudVariants.Length);
tileInfos[uv] = new TileInfo(screen, variant); tileInfos[uv] = new TileInfo(screen, variant);
} }
DirtyCells(map.AllCells); // Dirty the whole projected space
DirtyCells(map.AllCells.MapCoords.Select(uv => (PPos)uv));
// All tiles are visible in the editor // All tiles are visible in the editor
if (w.Type == WorldType.Editor) if (w.Type == WorldType.Editor)
visibleUnderShroud = _ => true; visibleUnderShroud = _ => true;
else else
visibleUnderShroud = map.Contains; visibleUnderShroud = puv => map.Contains(puv);
visibleUnderFog = map.Contains; visibleUnderFog = puv => map.Contains(puv);
var shroudSheet = shroudSprites[0].Sheet; var shroudSheet = shroudSprites[0].Sheet;
if (shroudSprites.Any(s => s.Sheet != shroudSheet)) if (shroudSprites.Any(s => s.Sheet != shroudSheet))
@@ -193,25 +195,25 @@ namespace OpenRA.Mods.Common.Traits
fogLayer = new TerrainSpriteLayer(w, wr, fogSheet, fogBlend, wr.Palette(info.FogPalette), false); fogLayer = new TerrainSpriteLayer(w, wr, fogSheet, fogBlend, wr.Palette(info.FogPalette), false);
} }
Edges GetEdges(MPos uv, Func<MPos, bool> isVisible) Edges GetEdges(PPos puv, Func<PPos, bool> isVisible)
{ {
if (!isVisible(uv)) if (!isVisible(puv))
return notVisibleEdges; return notVisibleEdges;
var cell = uv.ToCPos(map); var cell = ((MPos)puv).ToCPos(map);
// If a side is shrouded then we also count the corners. // If a side is shrouded then we also count the corners.
var edge = Edges.None; var edge = Edges.None;
if (!isVisible((cell + new CVec(0, -1)).ToMPos(map))) edge |= Edges.Top; if (!isVisible((PPos)(cell + new CVec(0, -1)).ToMPos(map))) edge |= Edges.Top;
if (!isVisible((cell + new CVec(1, 0)).ToMPos(map))) edge |= Edges.Right; if (!isVisible((PPos)(cell + new CVec(1, 0)).ToMPos(map))) edge |= Edges.Right;
if (!isVisible((cell + new CVec(0, 1)).ToMPos(map))) edge |= Edges.Bottom; if (!isVisible((PPos)(cell + new CVec(0, 1)).ToMPos(map))) edge |= Edges.Bottom;
if (!isVisible((cell + new CVec(-1, 0)).ToMPos(map))) edge |= Edges.Left; if (!isVisible((PPos)(cell + new CVec(-1, 0)).ToMPos(map))) edge |= Edges.Left;
var ucorner = edge & Edges.AllCorners; var ucorner = edge & Edges.AllCorners;
if (!isVisible((cell + new CVec(-1, -1)).ToMPos(map))) edge |= Edges.TopLeft; if (!isVisible((PPos)(cell + new CVec(-1, -1)).ToMPos(map))) edge |= Edges.TopLeft;
if (!isVisible((cell + new CVec(1, -1)).ToMPos(map))) edge |= Edges.TopRight; if (!isVisible((PPos)(cell + new CVec(1, -1)).ToMPos(map))) edge |= Edges.TopRight;
if (!isVisible((cell + new CVec(1, 1)).ToMPos(map))) edge |= Edges.BottomRight; if (!isVisible((PPos)(cell + new CVec(1, 1)).ToMPos(map))) edge |= Edges.BottomRight;
if (!isVisible((cell + new CVec(-1, 1)).ToMPos(map))) edge |= Edges.BottomLeft; if (!isVisible((PPos)(cell + new CVec(-1, 1)).ToMPos(map))) edge |= Edges.BottomLeft;
// RA provides a set of frames for tiles with shrouded // RA provides a set of frames for tiles with shrouded
// corners but unshrouded edges. We want to detect this // corners but unshrouded edges. We want to detect this
@@ -222,7 +224,7 @@ namespace OpenRA.Mods.Common.Traits
return info.UseExtendedIndex ? edge ^ ucorner : edge & Edges.AllCorners; return info.UseExtendedIndex ? edge ^ ucorner : edge & Edges.AllCorners;
} }
void DirtyCells(IEnumerable<CPos> cells) void DirtyCells(IEnumerable<PPos> cells)
{ {
cellsDirty.UnionWith(cells); cellsDirty.UnionWith(cells);
} }
@@ -244,38 +246,37 @@ namespace OpenRA.Mods.Common.Traits
} }
else else
{ {
visibleUnderShroud = map.Contains; visibleUnderShroud = puv => map.Contains(puv);
visibleUnderFog = map.Contains; visibleUnderFog = puv => map.Contains(puv);
} }
currentShroud = shroud; currentShroud = shroud;
var dirty = map.ProjectedCellBounds DirtyCells(map.ProjectedCellBounds);
.SelectMany(puv => map.Unproject(puv).Select(uv => uv.ToCPos(map)));
DirtyCells(dirty);
} }
// We need to update newly dirtied areas of the shroud. // We need to update newly dirtied areas of the shroud.
// Expand the dirty area to cover the neighboring cells, since shroud is affected by neighboring cells. // Expand the dirty area to cover the neighboring cells, since shroud is affected by neighboring cells.
foreach (var cell in cellsDirty) foreach (var uv in cellsDirty)
{ {
cellsAndNeighborsDirty.Add(cell); cellsAndNeighborsDirty.Add(uv);
var cell = ((MPos)uv).ToCPos(map);
foreach (var direction in CVec.Directions) foreach (var direction in CVec.Directions)
cellsAndNeighborsDirty.Add(cell + direction); cellsAndNeighborsDirty.Add((PPos)(cell + direction).ToMPos(map));
} }
foreach (var cell in cellsAndNeighborsDirty) foreach (var puv in cellsAndNeighborsDirty)
{ {
var uv = cell.ToMPos(map.TileShape); var uv = (MPos)puv;
if (!tileInfos.Contains(uv)) if (!tileInfos.Contains(uv))
continue; continue;
var tileInfo = tileInfos[uv]; var tileInfo = tileInfos[uv];
var shroudSprite = GetSprite(shroudSprites, GetEdges(uv, visibleUnderShroud), tileInfo.Variant); var shroudSprite = GetSprite(shroudSprites, GetEdges(puv, visibleUnderShroud), tileInfo.Variant);
var shroudPos = tileInfo.ScreenPosition; var shroudPos = tileInfo.ScreenPosition;
if (shroudSprite != null) if (shroudSprite != null)
shroudPos += shroudSprite.Offset - 0.5f * shroudSprite.Size; shroudPos += shroudSprite.Offset - 0.5f * shroudSprite.Size;
var fogSprite = GetSprite(fogSprites, GetEdges(uv, visibleUnderFog), tileInfo.Variant); var fogSprite = GetSprite(fogSprites, GetEdges(puv, visibleUnderFog), tileInfo.Variant);
var fogPos = tileInfo.ScreenPosition; var fogPos = tileInfo.ScreenPosition;
if (fogSprite != null) if (fogSprite != null)
fogPos += fogSprite.Offset - 0.5f * fogSprite.Size; fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;

View File

@@ -59,6 +59,9 @@ namespace OpenRA.Mods.Common.Traits
foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords) foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords)
{ {
if (!map.MapHeight.Value.Contains(uv))
continue;
var height = (int)map.MapHeight.Value[uv]; var height = (int)map.MapHeight.Value[uv];
var tile = map.MapTiles.Value[uv]; var tile = map.MapTiles.Value[uv];
var ti = tileSet.GetTileInfo(tile); var ti = tileSet.GetTileInfo(tile);

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Widgets
readonly WorldRenderer worldRenderer; readonly WorldRenderer worldRenderer;
readonly RadarPings radarPings; readonly RadarPings radarPings;
readonly HashSet<CPos> dirtyShroudCells = new HashSet<CPos>(); readonly HashSet<PPos> dirtyShroudCells = new HashSet<PPos>();
float radarMinimapHeight; float radarMinimapHeight;
int frame; int frame;
@@ -120,35 +120,38 @@ namespace OpenRA.Mods.Common.Widgets
} }
} }
void UpdateShroudCell(CPos cell) void UpdateShroudCell(PPos projectedCell)
{ {
if (!world.Map.Contains(cell)) if (!world.Map.Bounds.Contains(projectedCell.U, projectedCell.V))
return; return;
var stride = radarSheet.Size.Width; var stride = radarSheet.Size.Width;
var uv = cell.ToMPos(world.Map);
var dx = shroudSprite.Bounds.Left - world.Map.Bounds.Left; var dx = shroudSprite.Bounds.Left - world.Map.Bounds.Left;
var dy = shroudSprite.Bounds.Top - world.Map.Bounds.Top; var dy = shroudSprite.Bounds.Top - world.Map.Bounds.Top;
var color = 0; var color = 0;
if (world.ShroudObscures(cell)) var rp = world.RenderPlayer;
color = Color.Black.ToArgb(); if (rp != null)
else if (world.FogObscures(cell)) {
color = Color.FromArgb(128, Color.Black).ToArgb(); if (!rp.Shroud.IsExplored(projectedCell))
color = Color.Black.ToArgb();
else if (!rp.Shroud.IsVisible(projectedCell))
color = Color.FromArgb(128, Color.Black).ToArgb();
}
unsafe unsafe
{ {
fixed (byte* colorBytes = &radarData[0]) fixed (byte* colorBytes = &radarData[0])
{ {
var colors = (int*)colorBytes; var colors = (int*)colorBytes;
colors[(uv.V + dy) * stride + uv.U + dx] = color; colors[(projectedCell.V + dy) * stride + projectedCell.U + dx] = color;
} }
} }
} }
void MarkShroudDirty(IEnumerable<CPos> cellsChanged) void MarkShroudDirty(IEnumerable<PPos> projectedCellsChanged)
{ {
dirtyShroudCells.UnionWith(cellsChanged); dirtyShroudCells.UnionWith(projectedCellsChanged);
} }
public override string GetCursor(int2 pos) public override string GetCursor(int2 pos)
@@ -290,7 +293,7 @@ namespace OpenRA.Mods.Common.Widgets
if (newRenderShroud != null) if (newRenderShroud != null)
{ {
// Redraw the full shroud sprite // Redraw the full shroud sprite
MarkShroudDirty(world.Map.AllCells); MarkShroudDirty(world.Map.AllCells.MapCoords.Select(uv => (PPos)uv));
// Update the notification binding // Update the notification binding
newRenderShroud.CellsChanged += MarkShroudDirty; newRenderShroud.CellsChanged += MarkShroudDirty;