Rename WorldRenderer.Position -> ProjectedPosition.
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@@ -237,8 +237,8 @@ namespace OpenRA.Mods.Common.Widgets
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// Draw viewport rect
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if (hasRadar)
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{
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var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.TopLeft)));
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var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.BottomRight)));
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var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.TopLeft)));
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var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.BottomRight)));
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Game.Renderer.EnableScissor(mapRect);
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DrawRadarPings();
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