Rename WorldRenderer.Position -> ProjectedPosition.

This commit is contained in:
Paul Chote
2015-07-04 19:20:15 +01:00
parent e10cb5cd9c
commit 86bf9086d9
6 changed files with 15 additions and 11 deletions

View File

@@ -237,8 +237,8 @@ namespace OpenRA.Mods.Common.Widgets
// Draw viewport rect
if (hasRadar)
{
var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.TopLeft)));
var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.BottomRight)));
var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.TopLeft)));
var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.BottomRight)));
Game.Renderer.EnableScissor(mapRect);
DrawRadarPings();