Rename WorldRenderer.Position -> ProjectedPosition.
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@@ -139,7 +139,7 @@ namespace OpenRA.Mods.RA.Graphics
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var step = steps.Where(t => (to - (z + new float2(t[0], t[1]))).LengthSquared < (to - z).LengthSquared)
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.MinBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c));
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var pos = wr.Position((z + new float2(step[2], step[3])).ToInt2());
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var pos = wr.ProjectedPosition((z + new float2(step[2], step[3])).ToInt2());
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rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true).PrepareRender(wr));
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z += new float2(step[0], step[1]);
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