Add ScreenBounds method to IRender interface.
This method is expected to return Rectangles that cover the region where Renderables returned by Render may exist.
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@@ -302,6 +302,12 @@ namespace OpenRA.Traits
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.SelectMany(ff => ff.Render(wr));
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}
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public IEnumerable<Rectangle> ScreenBounds(Actor self, WorldRenderer wr)
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{
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// Player-actor render traits don't require screen bounds
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yield break;
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}
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public FrozenActor FromID(uint id)
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{
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FrozenActor fa;
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@@ -96,7 +96,11 @@ namespace OpenRA.Traits
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public interface ITick { void Tick(Actor self); }
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[RequireExplicitImplementation]
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public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); }
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public interface IRender { IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr); }
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public interface IRender
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{
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IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr);
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IEnumerable<Rectangle> ScreenBounds(Actor self, WorldRenderer wr);
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}
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public interface IAutoSelectionSizeInfo : ITraitInfoInterface { }
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public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }
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